Transmigration 9: Brave New Worlds
Pan-fandom, SciFi, and Screwed-Up
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22nd-Jun-2010 09:22 pm - Descent
The reactor may have been saved, but the Ohm's primary purpose in overloading it had been achieved: the planetary defense network on Zokez II was now deactivated.

It was now the true invasion could begin.

A matter of minutes after the reactor had been saved, a number of vast, Ohm Leviathans appeared in orbit above the planet, some of them devouring those fleeing ships they could get their hands on.

Across all of the islands on the planet below, numerous shimmering lights appeared, and out of them poured hordes of Grunts, Grenadiers, Tanks, and all manner of other Ohm types. They swarmed over the cities, destroying everything in their path, and slaughtering anyone unfortunate enough to be caught in their way.

Wherever they went, destruction followed. Left unopposed, they would raze the entire planet without any effort.

But they are not unopposed.

It was time for the crew to finally do what they were Chosen to do.

[ooc: General Ohm fightyness! Check here before posting.]
24th-May-2010 09:26 pm - Tainted Memories
Sometime during the regular comings and goings aboard the meatship, an announcement rings out across all portions of the ship.

||Attention crew,|| Stacy's voice says, ||As significant interest has been shown for it, and enough time has passed since the Nightmare King incident to prevent unnecessary mental issues, the procedure to unlock the memories of the destruction of your homeworlds is now available to all crew members. If you are interested, please proceed to any empty sensorium and I will begin the process.||

A slight pause, then...

||If you have a history of mental issues, please use extra consideration when deciding on whether or not to take the procedure. That is all.||

Should anyone decide to take her up on her offer and head to the sensoriums, they'd find a clean, clinical-looking white room with a dentist-style chair (sans scary drills, of course) in the middle.

||Please, take a seat.||

[OOC:Instructions.]
cityship: (Stacy--Actual Face)
18th-May-2010 11:29 pm - Sneaky like a sneaking thing...
After that stupid POS AI had let her free (bitch lied about the cake, but she'd known that from the last time), Leela had immediately high-tailed it to look for several individuals she wanted to pounce in greeting. So here she is, lurking in wait, after tracking down her prey.

She peers around the corner of the hallwways, she runs, and she pounces.

Watch out, victim!
3rd-Mar-2010 08:02 pm - The Battle That Ended The Century
People say that war is hell. This looked it.

Buildings and cars and bodies are scattered like broken toys as far as the eye can see, stretching out toward a dirty horizon. Even the clouds seems streaked with mud and blood, and they're taking it out on everyone below with a constant stream of cold, soaking rain.

The sounds of fighting seem to come from all directions, but at this moment, there's no one else in sight.

A breather. The calm before the storm.

[[OOC: This is for everyone who was involved with "The Lurking Fear". Questions go to Milo or Kaylin.]]
cityship: (Meanwhile...)
The Nightmare King had found her, had sent some of his minions to hurt her, and Aang couldn't just sit back. Katara could take on anything--but only when she could actually fight it. Those things...those spirit things could touch without being touched, could hurt without getting hurt.

Except as Aang travels through the spirit world of the ship, he suddenly finds himself in a terrible storm.

It's a trap. He should've known it was a trap, but even if he had, he would have gone anyway, to protect her--just like all the times she ran right into danger to protect him.

Of course it's a storm. )
21st-Feb-2010 11:18 pm - The Lurking Fear - Group 15
Nightmare becomes reality....

[roster: Leader - Rtas, Jacen Solo, Katara, Kyle Reese, Tim Drake / Robin, Bart Allen / Impulse]
cityship: (Default)
There is a traitor in your midst, meatship. A crew member working for the Nightmare King, enacting his will subtly on the crew.

This person has access to all the Nightmare King knows about their crewmates, and there's plenty the horrible being can glean from their dreams.

Today, it's time to act, to try to cripple all they can, to bring the fears of their crewmates to the forefront to make them easier prey. Today they revel in their cruelty, their soul twisting and writhing in the grips of their cruel master.

[ooc: This is your cue! Each of you, tag in making a new subthread, and set up the setting of where your character is, like you'd do for an post to the comm in general. In the OOC post please lay out the fears and insecurities you plan to exploit in your character's final nightmare to help with the messin'--they'd be bringing those fears to the forefront with their comments, to make it easier for the Nightmare King to act on them]
cityship: (female)
18th-Feb-2010 05:11 pm - From Beyond
The crew will see them slinking off, disappearing around hallways--shifting shadow shapes and the backs of heads ducking around corners. They're always people they think they know. Dead loved ones, perhaps, or loved ones they're not sure are dead or alive. They lead crew members into dangerous places, sudden drops, parts of Stacy where things can go wrong.

And they do go wrong. Floors drop out. Ducts become damaged somehow, invisibly, and suddenly spew hot steam. Around the children, items slam into walls--poltergeist activity.

Whether these are really those lost souls, or just illusions, is hard to tell. Either way, those that are part-ghost or have supernatural powers will have a helluva workout. The upside is the presence of the ghosts might disrupt the Waking Dreams to allow people to escape them more easily.

Which is good because the dreams will start to cause injuries now. Real ones.

And refusing to go to sleep doesn't save you when the dreams can happen while you're awake.

[ooc: Waking dreams will continue--and start causing injuries. Furthermore, ghostly apparitions will start to cause poltergeist activity and lead the crew into danger. Start to raise the alarm, meatship. It's starting.]
cityship: (Meanwhile...)
6th-Feb-2010 12:58 am - Beyond the Walls of Sleep
Slowly but surely, the nightmares have been chipping away at the mental defenses of the crew.

Even those who attempt to stay awake to avoid the nightmares find themselves too on-edge to completely concentrate their defenses.

And the Nightmare King has not been idle during all this, no. He has been slowly feeding off the crew, gathering his strength so that he may yet break free from his prison.

And he now uses that new found power, reaching out to affect the minds of the crew even in the waking world. Even those avoiding sleep will find themselves drifting in and out of their nightmares, bringing everyone a taste of despair.

After all, no one can escape the grasp of the King of Nightmares.

No one.

[ooc: OH NOEZ. As you can guess, the Nightmare King is getting stronger. As such, the crew will start experiencing waking dreams. These are much more subtle than the normal nightmares, however, and are more so depressing and surreal than actually brain-breaking. Mostly they would be miserable versions of the character's normal life, or perhaps even their life on the ship.]
cityship: (Default)
3rd-Feb-2010 11:22 pm - Superfriends
The JLA Watchtower. Hall of Justice.

Or it would be, if it hadn't been destroyed along with the rest of their world. No, this is an uncanny facsimile courtesy of the sensoriums. The room itself is little more than an encircling window that looks out into space, Earth looming below, and an Arthurian table with twelve chairs, seven of which bearing the insignia of its reserved champion.

One of them is already here and sits like he owns this place-- well back in his chair, chin out and arms folded high across his chest.

Tu ne cede malis, sed contra audentior ito.

Superman had wanted it engraved on the table, years earlier when they operated out of a cave in Happy Harbor. Batman had scoffed, but then, he generally did anyway. Only now that his old friend isn't here to give him the 'see? I have good ideas too' face does he genuinely consider it. He had been fighting this war like it was Gotham, like it was his turf, and now he sees the error. He's looking for demons in the wrong place.

So here he sits, enjoying a reprieve from glorified tech support work and waits for his pantheon.

[ooc: Meet and greet type deal-- start your own sub-thread and/or comment to others. 'Sup to you.]
crusades: (Default)
1st-Feb-2010 01:24 pm - Meat n' Greet
The rest of the crew assembled on the Observation Deck to meet the latest editions to their numbers. After the revelation that their worlds are gone, many of them are even more eager to see people they knew from home.

Several people are set up near the doors to provide the new people with omnicoms and comm rings. New crew-mates might see a green-skinned alien and snake girl among their number. There are also several authoritative-looking figures ready to introduce themselves.

There's a lot to tell the new people. It's going to be a lot to take in.

[ooc: Only new characters and Command Staff can start new threads for introductions, to limit the number of threads. Everyone else, just tag in and have your guys greet the newbies.]
cityship: (Default)
19th-Jan-2010 01:32 pm - Punch Therapy [OPEN]
After his most recent round of nightmares, Tim is really in no mood to try to sleep.  He sets himself up in the Sensorium with a program he's used before to try to relieve stress--which he's privately dubbed "No Man's Land."  The program isn't really what it was like, but there's the same feeling that it's just going to go on and on, and never end.

Of course, Tim programmed it that way, for nights (days?  It's hard to tell time on the ship) when he feels just like this--like he'd rather do anything but lie down and try to sleep.  Before, it was because he didn't want to think.  Now--he doesn't want to dream.

Still.  If he won't can't sleep, he might as well do something useful with his time.  Wave after wave of thugs and ninjas come at him, all trying to take him down.

Maybe eventually he'll get tired enough to sleep...
mrsarcastic003: (Tim and Cissie Feet Grass)
It is that time again, meatship.

Once again, the King of Nightmares has deigned to spread his touch to all of your dreams.

This time, however, he has decided to give them a much more personal touch, sending his very own children to visit each and every one of you, slowly sowing the seeds of madness within all of you.

Such a kind and loving king he is, isn't he?

[ooc: Alright folks, Nightmare King is ramping things up a bit. These nightmares are a good bit more dangerous now, and he's sending in his minions to make things a little more real. The nightmares will be of a much more serious nature this time, designed to start driving the crew slowly insane. Characters are more likely to run into nightmare minions in the guise of someone or something that will tug at the edges of their sanity. Also, this time, the characters can have joint dreams, as these nightmares are of a more mystical nature this time. Once again, tagging in isn't mandatory, but if you want to, go crazy (literally)!]

[Additional Note: Any injuries won't be carrying over to real life at this point in the plot but don't worry, we'll get there eventually!]
cityship: (Default)
The new people will find themselves ushered out of Obs Deck, so it can be shot down to the planet again, to pick the crew up. Eventually, the crew members on the mission are brought back up, and the doors open to let the two groups meet.

The newbies are likely not expecting their new crew-mates to come back bearing presents--which some of them are.

[ooc: This time anyone can post in. REMEMBER TO TAG OTHER PEOPLE, THO. This is set after the mission so mission peoples can meet the newbies. Latecomer newbies, if you want, you can just tag your guys into this one to make things easier.]
cityship: (Stacy--Actual Face)
31st-Dec-2009 03:13 pm - Good-will Toward Men
There is a whole world out there to spread holiday joy to. A world of flying cars, and massive towering skyscrapers, of quiet, cold deserts, of snow-covered cities. Everyone in it is either holed up in their homes, hooked into the Links, the network run by Macrohard, abstaining from human contact, or they're poor and destitute, in the streets, and in parts of the world that are ailing right now.

Some of them are due to stop in on specific parts of the world during their journeys. Others are just going to be show generosity to anyone they meet. Every angle has to be covered, every holiday that celebrates generosity and unity, to help stoke the fires and revive the Holiday Spirit.

Pick a place, Meatcrew. Grab some crewmates to help. Make some noise and entice people to leave their VR sets and come outside with their fellow man.

With the magical sacks, containing last of the Spirit's power, they can give anything that's wanted OR needed to the people of this world, and with the enchanted flying cars, they can get anywhere in the world to do it, in no time.

[ooc: Special holiday groups, tag your assigned subthreads (and keeping them in one thread would likely be best, since those groups are small). Whoever feels creative can pick an exact location and set up details--we wanted to give you some freedom to have your characters find where to go. Anyone else, doing Christmas or general gift-giving, tag and make new subthreads for each situation of gift-giving. These can stand alone as vignettes, but we encourage everyone to thread-hop and tag in to random threads. Don't worry about the organization of groups, they'll probably be switching groups all over the place throughout the night.]
cityship: (Stacy--Actual Face)
There is a resounding mental alarum that sounds through the ship. Nearly "deafening." Lights flash from places for extra emphasis, making it impossible to ignore.

||Attention, Attention. All personnel please report to the Observation Deck. Attention, Attention. All personnel please report to the Observation Deck. Attention, Attention, all personnel...||

It's entirely likely that she won't stop repeating the announcement until, well, everyone reports to Obs Deck. Outside the windows, a very Earth-like planet is visible, hanging in space. The mouth in the huge statue opens, revealing a screen. On it, the dossier for the mission flickers into display, understandable to every person there. Smaller copies of the dossier appear in holographic form in front of everyone.

The planet's stats, right next to a rotating holographic picture of it, marbled blue and green, are as follows:

Planet Designation: Earth-78734XM45
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens. [Various translations of "human" appear here so everyone understands it]
Water: 69.5% of the planet's surface.

Climate: Earth-like, in the throes of a mild nuclear winter [Click here for cultural equivalents for non-Earth cultures.]
Landscape: Varied.
Air: Normoxic concentration. Slightly elevated levels of carbon dioxide.

Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue. Often overcast.
Sun: A class G2V, yellow star.

Warnings: Wildlife and plant-life can be hazardous. Humans can be hazardous. A human cultural and legal database is available. [click here]

Mission: Revive the spiritual entity at the North Pole.


--

Following that, there are various maps and things visible. The version of Earth this world is may be very recognizable to some, but vast cities dot its surface.

||Attention, podmates. Attention.||

Apparently Stacy wants their attention.

||It is critical that you pay attention at this time.||

A few people will be able to avoid the call by being in the right place at the right time, but most will be gathered up on Obs Deck.

[ooc: Organization Post | You can post into the gathering thread. I'll add more subthreads with explanations of aspects of the mission as we go. Note: If you don't have time to post to this mission briefing but still want to have your character in the plot, that's fine. You can just pretend they were there the whole time. If you DON'T want your characters to be in this plot altogether, however, don't have them in the briefing--Stacy could have missed snagging them.]
cityship: (Stacy--Actual Face)
10th-Dec-2009 02:51 am - It Must Have Been the Mistletoe
Something...odd is happening on the ship. Plant-like protrusions are occasionally sprouting in places throughout the ship.

They look like mistletoe, but this is purely coincidental. It's not like it's the holidays on the ship, right? It might be for some people, back home (if they still had a home), but others were grabbed from different times. No, it's just coincidence that these little devices look vaguely like mistletoe, and coincidence what they're being used for.

For you see, when this "mistletoe" is overhead, a crew member will be trapped in an invisible forcefield, and won't be able to escape until someone has kissed them or otherwise showed them some equivalent of affection. (Cheek kisses and sloppy puppy kisses from the canine crew members count). The "mistletoe" spring itself is shielded itself and can't be destroyed, the only way out is a kiss.

Why is this all happening? GLaDoS is performing whacky behavioral experiments, that's why. Each time, it happens, she intones messages like the following.

"Please express affection for your fellow crewmate to free them."

"This is of the utmost importance, and part of ongoing Crew Coherency and Cooperation Studies."

"Please do not attempt to leave the vicinity until you have participated."

"Participation is required. Why wouldn't you want to participate?"

"The Transmigration9 AI Complex thanks you for your participation in important research. Unless you don't want to participate, but not participating would make me disappointed. I suppose you just want to disappoint me."


And of course, sometimes she even outright lies.

"There will be cake."
cityship: (GLaDOS)
1st-Dec-2009 01:57 pm - Sooo...Meet-y
The rest of the crew assembled on the Observation Deck to meet the latest editions to their number. After the recent revelation, many of them were even more eager to see people they knew from home.

Brainiac 5 and Sensor were set up near the doors to provide the new people with omnicoms and comm rings.

There's a lot to tell the new people. It's going to be a lot to take in.
cityship: (Stacy--Actual Face)
10th-Nov-2009 04:59 am - Meet--it's what's for dinner
The crew meeting doesn't take place in the Obs Deck like it usually does. It takes place in the Medbay, because that's where most of the crew is gathered, and it's plenty large enough. Those that are still getting treated can sit on the beds, and those that just need to sit can sit on the beds.

When the last stragglers rejoin the others in the MedBay, when almost all the injuries have been treated, the Bridge Team finally returns, but they do not return triumphant. Most of their expressions are somber. One of their number, Paco, has come back missing an arm, and quite a few have rather nasty injuries, black eyes, burns, and so on. Jaime Reyes' armor is healed over his eye, and though said eye isn't gone (well, at least it won't be for long), it looks as if it is.

But their greatest casualty is being carried by Brainiac 5 with a flat pane of yellow shielding like an impromptu stretcher. Robin lent his cape to cover the body out of respect, but the green hand of the robot Brainiac is visible despite it.

The organic Brainy peels off from the group to silently carry the body into Special Weapons Division, to place it on one of the work-tables, as if the room is now an impromptu mortuary. An autopsy of sorts needs to be performed, after all, to ensure with absolute certainty what he already knows--that there is no way to repair their lost comrade. He will be absent from the reunion, and most likely chase out anyone that comes in.

As for the rest of them, they need medical care, probably need hugs, and mostly just need to see that the rest of the group is okay. They also need to meet the new people--who need to properly meet everyone in general, really.

[ooc: MEETING THREAD. Everybody, start subthreads and tag subthreads. This is for new people to meet folks and get a few more explanations, and also folks from the different teams just to reunite with people and see if they're okay, and all that. After the reunions and all that, free threading will resume. EVERYONE would be here, most likely. By this time, most folks would probably have joined the others.]
cityship: (Stacy--Main AI)
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