Transmigration 9: Brave New Worlds
Pan-fandom, SciFi, and Screwed-Up
Recent Entries 
31st-May-2012 03:46 pm - Of Good Intentions and Mechanical Men
[This is backdated to shortly after the Fauxbellion, and ties into this channel post.]

[Hidden Valley Bunker - Dummy Entrance]

Inside the false entrance to the bunker installation, Veronica's set up what looks like an office of sorts for herself. A desk and chair, a few boxes of broken parts she'd gathered up sometime after her arrival, and a few tools. Stuff to make her look busy, if someone came prying. Should someone enter, though, she's poking at her Omnicomm. Rex is lying on the floor nearby. The door to the outside is open, letting some of the natural light from the city in.

[Lucky 38 - Casino Floor]

Entering here, one will see a potentially spooky sight - a casino and bars, devoid of life. Some of the machines are running, and the lights are on, but it's still a place that's oddly quiet. There's an elevator in the middle of the room, and a few robots lying on the floor, or propped against tables or railings. They're roughly seven feet high, and have enough weight to strain someone a bit, even if they're dragging them on their wheel. Veronica's currently hauling one out of the elevator, and is clad in her power armor, sans helmet.

[Hidden Valley Bunker - Laboratory]

Some time after getting the few Securitrons moved to the bunker, Veronica's gotten down to work - be it on devising just how to make a reader for the Platinum Chip, tinkering with the programming Mr. House left on it, or testing out said tinkered programming, she's a busy bee.

The Securitrons are propped against the wall in a row, and a few crates are nearby, loaded with ammunition confiscated from them. After all, if the programming turns out bad, it's better for them to not be able to shoot the place up.
snarkingscribe: (Small victories...)
7th-Mar-2012 03:10 pm - Pattern Detection [Open]
Who: Billy and whoever wants to find him late at night!
Where: Anywhere, just name a location in your tag.
Summary: Billy thinks he sees a pattern in the recent repoddings. Worried about his future and all the recent revelations, he prepares for the worst.
Warnings: None
Is this a horror movie now? )
morphitudinous: (Down)
23rd-Feb-2012 06:06 pm - In the Shadow of the Valley
Who: OPEN
Where: Outskirts of the City
Summary: Veronica discover a slice of home out on the outer areas of the city.

Who says you can't go home? )
snarkingscribe: (Small victories...)
11th-Feb-2012 11:20 pm - I WANNA KNOW WHAT LOVE ISSSS [OPEN]
Who: Karkat and YOU.
Where: Right outside the Mess Hall
Summary: Romance troubles? Shhhhshoooshhshhshooosh Karkat is here.
Warnings: Language.

I WANT YOU TO SHOW MEEEE )
angrynubs: (8T)
It had taken some time, and a bit of help, but the tavern's repairs were almost done. A full day had been needed to clear the store room of its wreckage (which was still in a large pile outside), and another two to track down materials and construction tools. There were plenty of spare wooden planks and beams in the city in the form of unused buildings; that didn't mean it was all suitable for Kang's purposes or easy for him to take. He'd at least been lucky enough to find a few odd-looking power tools, from some version of Earth, with batteries, saving a bit of work.

The tables, bench and chair had been the first things to be fixed. The stage just needed the new boards hammered in. The store room needed a new door, support beam, and shelving, and stock from the other building moved into it, including some of the full, heavy barrels of ale. He hadn't bothered with putting the various pots back in their proper places yet, though he had at least moved them out of the way and off the floor. The entire building needed swept as well.

It felt good to do a bit of manual labor, and it showed in how quickly and easily the bozak had drawn up detailed blueprints, gotten to work, and made occasional rounds to check on progress and supervise that construction was something he was very experienced with.

[OOC: Threadjacking is very welcome. Tag each other too! :D ]
governorkang: (Having fun)
8th-Jan-2012 11:48 am - Winter Shore Leave: Pelau
||Attention, Attention. All personnel please report to the Observation Deck. Attention, Attention. All personnel please report to the Observation Deck. Attention, Attention, all personnel...||

Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.

Planet Designation: Pelau
Status: Terrestrial, H-class.
Non-sentient life: Moderate flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Yes
Water: 75% of the planet's surface.

Climate: Climate varies by region.
Landscape: Landscape at the North Pole varies. Within the biodomes, significant development. Outside the domes remains mostly pristine.
Air: Normoxic concentration: 29% oxygen, 60% nitrogen, 3% xenon, 6% trace gases, such as hydrogen, krypton, and argon.

Air Pressure: 14.352 pounds per square inch.
Sky: Blue/violet with white clouds.
Sun: A class D4K, yellow star.

Warnings: Be careful of frostbite outside the biodomes.

Mission: None. Shore leave is now initiated.


[Here's a handy map of the North Biodome where the crew is being dropped]
map

Read more... )
cityship: (Meanwhile...)
1st-Jan-2012 08:39 pm - Meet and Greet
The rest of the crew assembled on the Observation Deck to meet the latest editions to their numbers. After the battle with SHODAN the place looks a little worst for wear, but the crew and even Stacy are trying to be in good spirits. After the revelation that their worlds are gone, and the little stunt in trying to kill off the people in the pods, many are even more eager to see people they knew from home.

Several people are set up near the doors to provide the new people with omnicoms and comm rings. They are also told they must read information about their current situation and a survival guide with their new omnicom. New crew-mates might see a tall dragonish guy with wings (but don't call him that), a large afro attached to a smaller girl, and talking ponies among their number. There are also several authoritative-looking figures ready to introduce themselves.

There's a lot to tell the new people. It's going to be a lot to take in. But thankfully this time, there's a system that was set up to aid the new crew members with a few more experienced ones.

[ooc: Only new characters and Command Staff can start new threads for introductions, to limit the number of threads. Everyone else, just tag in and have your guys greet the newbies. Big brother/sister, there will be a thread for you as well!]
cityship: (Stacy--Actual Face)
1st-Jan-2012 07:38 pm - Podpop
[Instructions: Post your character with one post establishing them as being podpopped. Tag each other in groups of 2's, 3's, and 4's, to get some interaction to start with. If a thread doesn't already have 2 or 3 people tagged in, tag it with your character's podpop popping near the other people, rather than making a new subthread. If you would like to play out them talking to the AI, please send an email to the mods making the request--we do this only by request. Then move onto the big Newbie Meeting. Once your character has gotten the rundown from the old crew, you may start posting entrance posts and freely tagging.]


||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.

In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.

There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.

--


There was nothing... )
cityship: (Default)
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