Transmigration 9: Brave New Worlds
Pan-fandom, SciFi, and Screwed-Up
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 "You've gotta be kiddin me!" Alex shouted, shaking this video screen he was holding. "My own AI! Stop that!"

Apparently he was having trouble getting through one of the levels of his own game. 

Sure it was using basic text for it's graphics, but he was a programmer, not a graphic's artist. Besides, since he just had different symbols for different units and different colours for different armies and some symbols set aside for use with terrain, there was no need for fancy graphics.

So distracted by his strategy game he nearly walked into one of Stacy's fleshy walls as he wandered down the hallway, stretching his legs. He had spent his time from when he got on the ship until now programming this thing and convincing people from the engineering department to made the equipment he needed. He was damn well going to enjoy this game, even if strategy wasn't his thing. In fact, the only reason why he had made a strategy game at all was because he had an idea earlier for a new algorithm that would more efficiently analyse enemy movements and know how to react better. This was of course, best suited for a.)a fighting game- which would require a graphics artist for it to be really playable- or b.) a strategy game.

So here he was, forty battles in, fighting an AI who seemed to know what moves he would make before he did.

"Come on! Get out of my friggin head you pile of bytes!"

Yup, he was far too into this game to notice much of anything around him. Even the walls sometimes got in his way. He didn't much care- usually you were left alone if you appeared very busy, and this game was getting to be such a pain now, he had to focus on it. For all he knew, he was about to walk straight into someone. Given the sheer number of people on the ship, this was bound to happen.
1st-Aug-2010 12:29 pm - Meet N' Greet
The rest of the crew assembled on the Observation Deck to meet the latest editions to their numbers. After the revelation that their worlds are gone, many of them are even more eager to see people they knew from home.

Several people are set up near the doors to provide the new people with omnicoms and comm rings. New crew-mates might see a green-skinned alien and snake girl among their number. There are also several authoritative-looking figures ready to introduce themselves.

There's a lot to tell the new people. It's going to be a lot to take in.

[ooc: Only new characters and Command Staff can start new threads for introductions, to limit the number of threads. Everyone else, just tag in and have your guys greet the newbies.]
cityship: (Default)
1st-Aug-2010 12:28 pm - Podpop
[ooc: Newbie Helpers List | Instructions: Post your character with one post establishing them as being podpopped. Tag each other in groups of 2's, 3's, and 4's, to get some interaction to start with. If a thread doesn't already have 2 or 3 people tagged in, tag it with your character's podpop popping near the other people, rather than making a new subthread. If you would like to play out them talking to the AI, please send an email to the mods making the request--we do this only by request. Then move onto the big Newbie Meeting. Once your character has gotten the rundown from the old crew, you may start posting entrance posts and freely tagging.]


||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.

In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.

There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.

--


There was nothing... )
cityship: (Stacy--Actual Face)
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