Chaos! Rumble in the Crystal City!
[This is for Team 2: Jinx, Mindfuck, Zouichi, Ter'thelas, Ashley, Edward, Jamie, Victoria. The first shore leave / observation deck post is here where they can say goodbye to others.] ]
The massive crystal spire jutted skyward perhaps a thousand feet. Alone, it would be beautiful.
With lasers playing up and down its sides, floodlights sweeping the sky, and banners hanging over it, though, it was just tacky. ULTIMATE ENTERTAINMENT! proclaimed one banner. D☺☺M AWAITS YOU! another added. And over top of the massive doors chipped in the entrance hall flashed a brilliant neon sign: CRYSTAL CITY.
The path led up to and through the wide-open doors, into a black hall beyond. No sooner had the last of the crew stepped in than the doors slammed shut behind them, plunging them all into pitch blackness. But not for long; a second later, two bright-white signs flared into life.
MEN -->
<-- WOM N
(A bulb was out.)
Each arrow pointed to a door surrounded by an ominous crystal. Try to go through the wrong gender's door and it would reject you, possibly making disparaging comments about your mental status. The rooms inside looked as if they'd been lifted straight from an athletic stadium; a row of lockers stood opposite a few lacquered benches, and each had a crewmember's name on it. Inside their assigned locker were a set of clothing along with instructions to retract their plantsuits to minimal coverage and don the provided garb.
The fanservicey-but-functional provided garb. Tight-fitting shirts that breathed magnificently, sleek shorts (rather short shorts) for both men and women. None of it interfered with motion in the slightest, and the outfits were only slightly uncomfortable, mostly because they were just a bit tight.
Once everyone had garbed themselves properly -- and not before -- the doors on the far wall snapped open. Through them, the members rejoined their companions in a large room (which of course made no physical sense, as the doors could not possibly have led to this room, but who's counting?), in a grand crystalline foyer filled with sweeping spotlights, glittering sparks deep in the walls, and extremely canned applause.
A drumroll began over the applause. A hush fell over the prerecorded crowd, the drumroll building in strength and then declining again, like a wave, to build suspense.
The drumroll abruptly stopped.
"TURN TAPE OVER!" blared over the invisible audio system. After a moment, fumbled clattering and muffled grumbling echoed distantly from some far point in the chamber, followed by a sharp CLACK, then a click. The drumroll resumed.
Then, in a crash of cymbals and a triumphant fanfare, the spotlights all swung as one to focus on a hitherto unseen throne at the far end of the room.
The massive crystal spire jutted skyward perhaps a thousand feet. Alone, it would be beautiful.
With lasers playing up and down its sides, floodlights sweeping the sky, and banners hanging over it, though, it was just tacky. ULTIMATE ENTERTAINMENT! proclaimed one banner. D☺☺M AWAITS YOU! another added. And over top of the massive doors chipped in the entrance hall flashed a brilliant neon sign: CRYSTAL CITY.
The path led up to and through the wide-open doors, into a black hall beyond. No sooner had the last of the crew stepped in than the doors slammed shut behind them, plunging them all into pitch blackness. But not for long; a second later, two bright-white signs flared into life.
MEN -->
<-- WOM N
(A bulb was out.)
Each arrow pointed to a door surrounded by an ominous crystal. Try to go through the wrong gender's door and it would reject you, possibly making disparaging comments about your mental status. The rooms inside looked as if they'd been lifted straight from an athletic stadium; a row of lockers stood opposite a few lacquered benches, and each had a crewmember's name on it. Inside their assigned locker were a set of clothing along with instructions to retract their plantsuits to minimal coverage and don the provided garb.
The fanservicey-but-functional provided garb. Tight-fitting shirts that breathed magnificently, sleek shorts (rather short shorts) for both men and women. None of it interfered with motion in the slightest, and the outfits were only slightly uncomfortable, mostly because they were just a bit tight.
Once everyone had garbed themselves properly -- and not before -- the doors on the far wall snapped open. Through them, the members rejoined their companions in a large room (which of course made no physical sense, as the doors could not possibly have led to this room, but who's counting?), in a grand crystalline foyer filled with sweeping spotlights, glittering sparks deep in the walls, and extremely canned applause.
A drumroll began over the applause. A hush fell over the prerecorded crowd, the drumroll building in strength and then declining again, like a wave, to build suspense.
The drumroll abruptly stopped.
"TURN TAPE OVER!" blared over the invisible audio system. After a moment, fumbled clattering and muffled grumbling echoed distantly from some far point in the chamber, followed by a sharp CLACK, then a click. The drumroll resumed.
Then, in a crash of cymbals and a triumphant fanfare, the spotlights all swung as one to focus on a hitherto unseen throne at the far end of the room.
Re: Finally a figure appears and it's...
"What treasure?"
And also, "Since neither of us wants to be here, can we just skip to the part where we pass the challenge?"
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"Could we not just say that we finished it and go?"
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"W-we promise we wouldn't tell your father! Oh please, let us go!"
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"And really, you seem terrified. Just because no one else has succeeded doesn't mean we won't." He seemed awfully self-assured, that Ter'thelas.
"Grow a little spine, hm?"
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This was one of the reasons why she'd always stayed on the D10.
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"Look, I think we've found what we were supposed to. Why should we play this game of theirs? For some wee baubles?"
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She snapped her fingers and confetti fell from the sky, landing all around them.
"Congratulations," she said in the most bland, monotone voice. "All of your powers, magical skills and weapons have been removed for the duration of this challenge. She pointed to one of the girls. "Well unless you rely on them to see and move. But otherwise? All gone."
Usually this was the part where everyone would start freaking out and as a kid, she would giggle with glee watching them trying to get away from her, but nowadays? So passé...
"Yadayadda you get scared, I laugh at you and the fact you're mortal, enough of that, let's get on with the games and all that stuff." She clapped her hands and a very tall, large mysterious man appeared behind her as she whispered things to him. "That's Abul," she explained, once she was done talking. "He's going to show you the challenge rooms. Follow him and read the instructions on each of the doors."
Once, long ago, Abul was thin and talked like a game announcer with the people, but much like the Daughter, he two had gotten tired of this same spiel year after year. There was only so many ways to make this interesting. With a grunt and large, fat beefy hand, it indicated for the group to follow him.