Entry tags:
- !location: planetside,
- !location: sensoriums,
- !plot: steampunk cowboys,
- !status: open,
- aeryn sun,
- allenby beardsley,
- applejack,
- ashley j. williams,
- cazali,
- chell,
- daniel jackson,
- eleventh doctor,
- elisa maza,
- erhart,
- gaignun kukai jr./rubedo,
- ian chesterton,
- jamie mccrimmon,
- john crichton,
- kang,
- kanoe zouichi,
- maxine hunkel/cyclone,
- rachel berenson,
- red xiii (nanaki),
- tetsuwan atom/astro boy,
- the master,
- tim drake/red robin,
- vala mal doran,
- wakka,
- wheatley
Shore Leave: Geartopia [Open to All]
||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
General Store
The best way to get anything is by barter or offering a service.
thievery ahoy!
So there may have been a few less watches than there had been on that counter, with a goggled, yellow-coated Caz nearby enough to be pretty suspicious.
horse renting!
The problem was that she only had so much money, and she was worried about losing it all on renting a horse. She peered at the rights they were selling, wondering if she could haggle, or if she had anything she could barter.
Re: horse renting!
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"Well, that's what I was thinking, too, but this farmer said I could ride one of them if I helped him out. So that's what I'm doing!"
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When the man (who looked like some sort of pumalike creature) gave him a wave in the affirmative, he turned back to Maxine. "I'm supposed to help carry this to the barn and herd the Shepolafant into the corral. Do you know how to herd stuff?"
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Atom walked up to one, unsure of how to get it to move, exactly. He pushed against its side, but it merely walked a few steps forward, continuing to graze.
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He starts to rummage through his sporran to see what he can spare, occasionally glancing up at the sign to re-check the prices for those rights. On one of those glances, he catches a flash of red hair, and turns his head towards it. Realizing it's likely someone else who wants to see about the horses as well, he gives the wee man an apologetic look.
"Sorry, am I in your way?"
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"What do ye have in mind so far?"
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As an example, he reaches in and pulls out a yo-yo, eying it thoughtfully. "Well, maybe not that. But if there's something they could use, they might be willing to to come down some on what they want for those rights."
Or, he supposes, he could track down the Doctor, who could likely talk them out of one of the horses fairly easily. "We could always try to haggle with them as well, I suppose. How are ye with bargaining?"
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Truth be told, usually Jr. could afford things he really wanted. And he and his brother's thing were collecting antiques from Earth through auctions. Things like that definitely did cost a pretty penny. But because of how many things they had and wished to add to their collection, occasionally they were good at talking to people to get better deals on things.
"We can offer mixes of both, too."
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"Hey, I might just have an idea what'll work for trade goods. Give me a minute, will ye? I need to get something out of here, and it might take some doing."
After checking to make sure he's not being observed too closely, he hunts through the sporran again, his arm disappearing a bit further inside the small purse than it by all rights should be. Soon enough, though, he comes out with a couple of small items - old mechanical parts gleaned from the pile of junk Captain Eneesh had foisted on him way back on Gondepetil. They were broken, unable to be repaired...but inside were plenty of interesting looking gears and smaller pieces that could be turned into decorative items. Just like the ones on the boots they had been given, and on some of the clothing the townsfolk were wearing. He holds one up for Jr. to see.
"Want to give it a go with this?"
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Horseriding
Yay horsesHorses were a lot bigger than Zouichi had expected them to be, somehow, but it sort of made sense. After all, they had to be large and strong enough to carry a fully-grown person around. He made his way down a grassy trail, letting the horse find its own footing down past the occasional rock or other obstacle.
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But he hasn't been completely away from it, thanks to the Sensoriums, and he falls into his old patterns with relative ease. The grassy trail he chooses seems to be a popular one. Once it spreads out enough to allow for two riders, he's able to catch up with the familiar figure just ahead, lifting an arm to wave cheerfully.
"Zouichi! Hey, Zouichi!"
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"Hey. I didn't know you rode."
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He pulls on the reins to bring his own horse to a stop. Soon, the dapple grey mare is joining in on the grazing, having found a likely looking clump of grass on the side of the trail. "Aye, I do. Have since I was a wee lad. It was mostly either that or walking, unless you'd a cart or a carriage of some sort. Or were on the water. I could say the same for ye, though. I thought you'd prefer something more like a motorcycle."
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"I have files on the basics of riding," he said by way of explanation. "They don't really substitute for experience, but I don't plan on jumping any canyons today, either. So I think things should be fine as long as I stick to a trail. Besides, how often will we have the opportunity to ride an actual horse?"
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His mare, having satisfied the immediate urge to snack, lifts her head from the ground and takes a few steps forward, clearly wanting to start up again. Jamie reins her in, but a thought occurs to him. Zouichi may not want to jump any canyons, but the trail here is even enough and wide enough they may be able to try something else - that is, if the man's amenable. Casually, he adds, "I don't suppose your files would tell ye how to do a wee bit of racing, do they?"
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