Entry tags:
- !location: planetside,
- !location: sensoriums,
- !plot: steampunk cowboys,
- !status: open,
- aeryn sun,
- allenby beardsley,
- applejack,
- ashley j. williams,
- cazali,
- chell,
- daniel jackson,
- eleventh doctor,
- elisa maza,
- erhart,
- gaignun kukai jr./rubedo,
- ian chesterton,
- jamie mccrimmon,
- john crichton,
- kang,
- kanoe zouichi,
- maxine hunkel/cyclone,
- rachel berenson,
- red xiii (nanaki),
- tetsuwan atom/astro boy,
- the master,
- tim drake/red robin,
- vala mal doran,
- wakka,
- wheatley
Shore Leave: Geartopia [Open to All]
||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Shore leave reactions | Clothing
Hopefully you aren't too agoraphobic.
They have a picture-perfect memory, so you can't trick them into giving you the same outfit twice...well unless you're a shapeshifter.
You are near the town, next to the haunted cave that a team of seven before you conquered and solved. In front, you can see the entire town, and on the ground there are tracks where the train passes.
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And excitedly.
"Woah, we get hats too?" he asked, fitting it on his head and adjusting it. "Nice." He looked around, taking in a deep breath and very much appreciating the desert, the tracks nearby and the town in the distance. "I think I'm gonna like it here!"
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And then they talked to all the cats? (http://www.youtube.com/watch?v=hEHGieLM5Co)
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Soundtrack or not, there would probably be one playing in Jr.'s head throughout this entire visit anyway. "But hey, the garb's nice enough. The hat'll go with my other stuff, too." He looked up to Zouichi. "You've been down here for a little longer than us, right? What was up?"
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Luckily for the man, Daniel caught sight of the spider-lady and her aid, and stopped trying to duck long enough to watch her, utterly fascinated despite himself.
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He's not entirely sure he cares for that part of the outfit, himself. It seems like it's something that's more suited for someone like the Doctor, and he can bet that the Time Lord'll be thrilled to get one. The vest, on the other hand...despite that 'not so bad' comment of his, he rather likes it. Maybe it's because the black with the silver reminds him a bit of the argyle jacket he got on XaXing, but in his opinion, it goes well with his kilt.
Following Daniel's glance, he finds himself watching her for a moment as well, and he hides a bit of a small smile at the reaction. Instead, he adds, a touch dryly, "Ye could go over and introduce yourself, ye know."
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Besides, it wasn't like they were going to be used for safety or night vision, so they didn't seem too vital. Interesting to have around, maybe to check out later back on the ship, but not necessary. Jamie didn't look entirely satisfied with them either.
Daniel found himself watching the spiderlady again, distracted to the point that the outfitter lifted one of his wrists without the archaeologist noticing, much less making a fuss. "I might. Her work is incredible. Did you talk to her yet?" Maybe Jamie could introduce him. Failing that, barging in and saying hello usually did the trick.
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"I guess you're right."
He gave up trying to dodge the outfitter and submitted himself to the rest. Actually, looking at the new guy, Daniel had to say it, the clothes didn't look half bad. At least on him. Daniel wasn't so sure he could carry the look off. "Sorry. Daniel Jackson." He started to hold out his hand but the outfitter grunted, a low rumble that shook the near air. Daniel dropped his hand back to where it was.
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He was about to approach Daniel to say hi, but paused and followed the other man's gaze. He smirked. "Pretty cool, huh?"
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The archaeologist twisted to the side, arm flying up to his nose in an attempt to spare Jr. The messy sneeze that followed was only a grade less explosive than the time he'd sneezed on the Doctor back on Orya.
"Yeah, pretty cool," he sniffled. "Sorry."
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Wearing a pair of blue jeans and a nice white blouse with what they'd been given, Rachel was damn sure she was rocking the look (as if there were any other options, really).
She looked pretty pleased with herself, while she looked around, to see if she could spot anyone else she knew, or else get an idea of where to start, on the trip itself.
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But, the aliens insisted on everything but the boots, despite being told that it was wasted effort. He sighed, wings rustling, and waited for them to finish.
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"What, not a fan of the cowboy look?" she asked, raising her eyebrows at him.
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Wakka was made of smiles and sunbeams. He ripped the shirt-plant-thing he usually wore off and just wore the vest. The boots and hat and goggles were a bit weird. His hair wasn't meant for hats. But, sure, whatever, they weren't made out of creepy plants. So he could live with that.
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Wakka's enthusiasm for the outfit was sort of hard to ignore.
Chell stop staring that's rude and also he will probably get the wrong idea.
icon keywords almost relevant
Oh hey, there was a girl with short hair sort of like Yuna standing over there, staring at him. "Hey," said Wakka.
U like what u c, bby?icon keywords totally relevant
Oh, okay then, I'll just use more pornography icons, then
thanks
this one is also from porn
you are too good to me
you have Japanese manporn to thank; this one is also porn
i can't compete
Yes well, just think of all of the Wakka peen you're missing out on; porn again
how many of your icons are actually porn
Six of Fourteen, if you count this one, which is -by- a porn artist, just this picture has no dick
that's horrible
About 40% of the Wakka art is porn. About 80% of the good Wakka art is porn. What else am I to do?
i could draw you some wakkas
What would I owe you for these wakkas.
Don't I owe you like ten thousand babies or something?
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Although there were no mirrors, she imagined she looked quite the part with her pigtails poking out cutely from under the hat and the leather pants that she'd ripped the Indulgence Cove logo off the ass pocket fitted perfectly.
She gave a little happy sigh and picked up a wheat stalk to chew on. Now that really did complete the look, she thought.
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"Hi, Miss Vala. What're you doing?"
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Brisco County Ash
Still, he decided almost anything was better than being cooped up inside that smelly armpit of a space ship for too long.
This anything was a lot better than any space arm pit. Ash could of done without the huge spider lady and other not-so-human looking individuals but he got very comfortable in his cowboy get up very quickly. You could say he wore his entire ensemble very well (http://i.imgur.com/ickO9.jpg).
"Yeah, I could get used to this." He murmured to himself, giving his hat a nice tip.
Re: Brisco County Ash
The clothes don't seem to fit the Doctor quite as well, despite being measured and fitted and fussed over and the fact of the matter was maybe his new body was just meant for tweed and bowties. Something to think over, at any rate. The Doctor takes a page out of the human's book and tries tipping his hat (even works in a doff). Oh, that's nice! The Doctor trails over to Ash despite the giant trying to finish his work and avoid stepping on any vital limbs -- not very easy when these aliens didn't have the sense to be a proper size. In the tailor's opinion, they were all a safety hazard. Needed a WATCH YOUR STEP sign on all of them.
After awhile, the tailor gave up, stomping off to help another one of the crew.
The Doctor dearly loved his new hat. Why hadn't he ever gone cowboy before? He ought to. Yes. From now on, it wasn't fezzes, it was cowboy hats and googles that were full of jagged edges and fiddly bits. "It looks very nice on you," he had to say, admiring the fit on the human's hat. "Very, very nice."
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Re: Shore leave reactions | Clothing
She'd actually been fascinated with the tailoring process and had peppered the team with questions as they'd worked, but now she wandered around near the edge of town. The hat pulled low over her eyes nicely and the boots kicked up a picturesque little cloud of dust.
Well, wandering around looking like some kind of garish drifter was as good a place as any to be while she tried to stop thinking about exploding henchmen.
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He was still scoping out the location, though, all the same. When he spotted Allenby, he thought it a good idea to approach her. He didn't have a good idea of what to say, but he'd been able to tell that she was bothered by everything that had had happened. Even if he couldn't extend any comfort, he could at least try and be friendly to someone he'd worked with.
"Allenby," he greeted. Well, that was a start, right?
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