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Planet Designation: Agrestic
Status: Terrestrial, Q-class.
Non-sentient life: Extensive agricultural flora and livestock. Natural habitats have been entirely eliminated
Semi-Sentient Life: None.
Sentient Life: Population 18 billion. Variety of races due to history of heavy immigration from neighboring universes. Dominant race Kanil, although representatives claim no species-based discrimination exists on planet.
Water: 80% of the planet's surface.
Climate: Varied. Current location is warm and moderately humid, average temperature 60 degrees Farenheit. Regular rain seasons.
Landscape: Mountains, plains and oceans. No deserts. All terrain has been terraformed for maximum productivity.
Air: Type I (breathable)
Sky: Red.
Warnings: Daligig not permitted within Agrestican territory.
Mission: Shore leave and refueling.
As Stacy's shuttles bring the crew down, they're treated to the sights of massive mountains to dwarf even the mightiest Earth mountain range and golden, green and purple grain fields that take up more space than some entire civilizations have managed to colonize. The shuttles finally settle at the primary port city, Rura, which is ideally situated near and equidistant to a sprawling ocean, the base of a mountain range and a swath of farmland.
The people of Agrestic, including humans, Helians, Kanil, and plenty of other races, are for the most part hard at work and rushing from place to place. Very few pay much attention to Stacy's shuttles, as travelers stopping at this city and incredibly commonplace. Those that aren't working are relaxing, unencumbered by technological gadgets - while the technology here is very advanced, it seems primarily used to aid workers in their duties, and not for leisure. Fresh produce brought into the market is scanned by tiny mechanical beetles that inspect each piece for defects, but the children are more likely to be playing with sticks and rocks than anything else.
The crew exits the shuttles to find themselves at a large air-port like building, which opens up to a farmer's market and a strip of restaurants. As they exit the shuttles, some of the human port workers apologize for any inconvenience.
"We're sorry you couldn't bring the whole ship down, but the Truce specifically forbids Daligig to enter our airspace. You're lucky we managed to get clearance for shuttles of Daligig make to come in!" they say, before rushing off to help the next arrivals.
To return to the ship, a crew member may enter a shuttle and the autopilot will zip them back up to Stacy's underbelly. The crew may make as many trips back and forth as they like.
[OOC: This post itself will be for interactions with NPCs. Please do not set up subthreads in this post unless you are an NPCer. If you would like to create a new location on Agrestic, or do an open/closed log on the shore leave, please set up your own log. This will make it easier for our NPCers to know where they're needed.]
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His pupils dilate in obvious interest. "A traveler, then? Are you from that monstrous great ship in orbit right now? Not monstrous as in ugly, I'm sure, but I've heard tell it's the size of a moon."
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So why not talk a little? For once, he's (probably) not being watched by the people who might kill him for what he's thinking. "I am. We're on a supply run. I've been hauling parts back and forth all morning," he says with a wince. He'd need a nice long rest that night.
"Is that a problem here?"
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"Of course not! If you were cleared by the customs officials upon entry, I have no issue with you. Agrestic holds its arms open to almost everyone, no matter what the size of their ship." Indeed, Agrestic has naturalized immigrants from ships the size of planets to the tiniest space modules. They believe that cultural variety is a strength. "Even from Daligig ships, provided you're one of their draftees."
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He sits back up when Basil mentions the Daligig's drafting. They so rarely have a look at the broader view of the war, they've been caught up in their own ship for so long and cut off from most information.
"One of how many?"
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Basil takes another shrimp cup. His ears flatten and his tail lashes. "Not that some wonderful things haven't come from it, of course. The GIA. This planet. But the Ohm destroyed my planet and it's common knowledge that it's more their feud with the Daligig than anything else."
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Interestingly, Basil seems to speak of the Ohm as a separate unit with their own goals. "When we awakened, we were told that the Ohm were mindless destroyers---there was no feud, just an all-out war for no reason. That's too irrational to be true, but I've never heard better."
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His ears twitch. "Besides, everyone knows they come from the same universe."
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He sighs. "Even more's being hidden than we thought. Why do they start to sound like puppetmasters after a while?"
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"But staying with them could be even more dangerous, I think."
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"Thank you. I can't tell you how much this helps. Having a shred of hope out here means a lot."