Entry tags:
- !location: planetside,
- !location: sensoriums,
- !plot: steampunk cowboys,
- !status: open,
- aeryn sun,
- allenby beardsley,
- applejack,
- ashley j. williams,
- cazali,
- chell,
- daniel jackson,
- eleventh doctor,
- elisa maza,
- erhart,
- gaignun kukai jr./rubedo,
- ian chesterton,
- jamie mccrimmon,
- john crichton,
- kang,
- kanoe zouichi,
- maxine hunkel/cyclone,
- rachel berenson,
- red xiii (nanaki),
- tetsuwan atom/astro boy,
- the master,
- tim drake/red robin,
- vala mal doran,
- wakka,
- wheatley
Shore Leave: Geartopia [Open to All]
||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
no subject
He'd rather take the Corvette option.
"Oh, uh, yeah. Coincidences and stuff all around," John focuses on trying to disentangle his hand from John 2's. Harder than it looks. It's not really helping when his coordination is kinda crap right now and he finds himself starting to lean to the side. You know what they say about the properties of inertia and something about his professor back in college, the one with the godawful Mr. Rogers taste in sweaters. Something about proportional mass. And he's sure there's something about handshakes being really hard to get out of when your proportional mass was sliding over to the side. Don't quote him on the science right now.
John slides into John 2, staggering. "Oops! Sorry. Really nice to see some Earthlings, you know? Not the Earth man out. Got tired of it."
By now he's leaning more of his weight on John 2. Unfortunately, he might just outweigh the other man.
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When John leans too far into him, the Master isn't foolish enough to even try to hold him upright. He takes a small half-step to the side, letting John slide right off him.
"Oops! Easy now. Let me help you." Oh, it's fun to say that. "Us Earthlings have to stick together, after all."
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"Yeah," John repeats. "Yeah. You're right. Look, I, uh, I just wanna get back to my room. I think it's that way."
He waves vaguely. Right now he's thinking things are good, or at least he can't really feel that pressure in his head and that's already better than he'd been hours before, so it's as close to good as he can get. If he's hallucinating Scorpy again, he's too hammered to give a crap and that's exactly how he likes it, John flashing John 2 there a sheepish grin as key details like his exact room number blip out on him.
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He shoulders John's arm again carefully and begins to move. Once they've accomplished something of a lurching gait that somehow works down the darkened streets, it's time for 'small talk'.
"So," the Master says airily. "It'll be a bit of a walk. We may as well get to know each other a little better. Just to pass the time?"
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"I think I'm cool," John mumbles, trying to figure out how to deflect another crewmate coming onto him. He's doing that, right? John's been so out of touch with humans that he's not 100% sure here and it shows; he's sure John 2 is a nice, upstanding citizen on Stacy and he's probably even rescued a cat from a tree on his off days or walked Grandma across the street. Still, he'll have to pass on the...invitation. "It's the same story as everyone else. Doing my business and bam, snot bath and intergalactic war. You?"
At least John 2's walking them in the right direction. John stumbles a bit, head bowed, and he has to admit, it's way easier to walk with someone helping him than stumbling along before. You're not too bad, John 2.
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"But if you want me to go first... let's just say I was a prominent political figure in my day. Oh, those were glorious times, John." The Master's voice has taken on a wistful tone that is not entirely faked. "Loved by billions. An adoring wife. Lots of kids. Some say I united the globe."
no subject
"Sounds like a lot of wishful thinking to me," John said under his breath, wobbling. "Is this before or after Y2K?"
It was half sarcastic, if he had it in him right now to get all smartass. Right now he thought he didn't and after all the people wailing about Y2K, he'd gone and missed it. For all he knew, instead of mass panic and banks shutting down and cats and dogs (and you know the drill), they went for world peace and he was hanging off the second coming of Ghandi here.
no subject
"Y2K?" He doesn't have to force himself to laugh. If anything, that question is an indication of complete ignorance on the other man's part, and that likely means he never experienced how absolutely inconsequential the whole thing was.
No point in telling him that either. Not yet.
"Oh, you have missed out, haven't you?"
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He's proud to say that his legs are still Jello but also still his. Sometimes he's fallen asleep on Moya and that's when the freaky dreams start: dreams like he tells his hand to do one thing and he glances away and glances back and it's off doing its own thing. So his legs are still his and maybe they're not doing much but barely keeping him afloat -- he's still feeling pretty decent about them, even if he suspects that if John 2 wasn't here, he'd probably tip over flat on his face.
If John 2's telling the truth, he guesses he can see why he was picked for the Stacy Draft. It's like that question of if you were gonna build another Ark, who would you pick to go on it? People like Ghandi or Teddy Roosevelt. Personally, he always picked Elvis.
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"Hmmm." He somehow gets the impression John isn't taking him one-hundred percent seriously. Ah well. Soon enough he'll know for himself. And he'll be begging the Master for mercy. Worshiping him as a god. They all will.
"Well, Big Brother, for one," he says mildly, "But I wouldn't call that much of a loss."
no subject
He even misses that damn dog.
It also occurs to John maybe he isn't hammered nearly enough.
"So what're you gonna do now? President of the Galaxy," John makes a sound in this throat that's a probably a laugh. "Feel free to run up to the Ohm and use those people skills of yours."
He'll blame John 2 for being a buzzkill. Right now he just wants the other guy to help him back and tuck him in bed and maybe hold his proverbial hair for him if he decides to barf. It's the least Ghandi here could do.
no subject
"We'll see," the Master says mildly. He has a feeling he still isn't being taken very seriously. Lucky for John he doesn't give a toss what a human thinks. Still, time for a topic change.
"Where are you from, John?" He's already guessed Earth, and America, based on previous comments, but perhaps the other man will let slip something more interesting.
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He didn't expect John 2 to really get it. If the guy was adjusting to life out in space this well, he probably wasn't going to be bothered by the little things like talking about missing milk and cookies and getting blank stares all around. Or that all the stuff he thought as World News Important back on Earth wasn't even a second thought to the aliens. Kinda put things in perspective.
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"The universe is an awfully big place," he coos, adjusting John's weight on his shoulder. "You can't expect every species to be enlightened enough on Earth's glorious history."
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"Moot point, anyhow, isn't it? For all appearances, 'home' is gone. Destroyed." He may be trying to hurt John, needle in the cold, hard facts of the matter. Maybe just a little.
no subject
Whatever John 2 intended, it was work. John's expression darkened as he struggled not to let it get to him. "I'll believe it when I see the rubble," he said, but even that sounded weak to him. "I just don't get how you're not more upset. What about family? Friends?"
no subject
He doesn't miss Lucy, anyhow. How could he? But he does miss having a family, and that power over twelve billion Earthlings, Toclafane included. Oh, how he misses that.
Gallifrey, on the other hand... the Master grits his teeth and concentrates on keeping John at least fairly upright. Gallifrey is entirely off-limits.
no subject
Or maybe that's just him projecting. These days he still finds it...difficult to deal with other humans after all this time.
John doesn't seem to be doing too well on the upright front. He glances over blearily at John 2. Between the booze doing its thing and everything else, he hasn't worked out yet if he feels sorry for the guy.
"Was asking both," he reaches up to try to rub at his eyes, as if that'll make it easier to have some meaningful conversation with Mr. King of the World here. "Family? Girlfriend? Hell, favorite food joint."
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Being fatally shot, after all, tends to put a damper on affectionate feelings.
"Still, home. It's always much more complicated than a few loved ones or landmarks. And some of us lost that long before the Ohm." The Master's voice has gotten dark, soft, bitter.
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"Figured that's kind of a dad's job," John mumbled, despite the haze of the booze getting the distinct feeling that he wasn't moving fast enough for this conversation.
Sorry, John 2. If you wanted an intelligent, meaningful talk full of life's philosophical answer and what was Coke's secret formula, you were totally talking to the wrong guy right now. John's head dipped to his chest as he blinked out the ground, then at his feet, and then at the fact that the other human wore that plantsuit like it was an Armani.
"So you're saying you've got nothing to go back to. You don't have family or friends on Stacy?" John thinks he's kinda too hammered to be offering a friendly ear here, but hey, the guy's giving him his shoulder, so...
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"How about you? Any loved ones to share your rations with?"
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"Just my..." He doesn't know if he can call Aeryn his girlfriend. She's definitely like no girlfriend he's/i> ever had before. "Shipmate. Woke up about the same time I did, so she's still checking out the ship."
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"Is she?" the Master comments casually, eager to explore this new development. A former ship, and a girl. And the girl is here. Interesting.
"And how is she getting along on Stacy?"
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It's complicated. John heaves a laugh.
"Probably two steps away from waving a gun in the pilot's face and steering us back home," John says with a grunt. He has no idea how this guy would deal with Aeryn. Aeryn's not exactly the type to buy into the politician thing. Hell, he doesn't even know if they have politics like he knows it on Command Carriers. "Does the ship even have the pilot? Who's steering this boat anyway?"
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