cityship: (Meanwhile...)
cityship ([personal profile] cityship) wrote in [community profile] trans_92011-10-24 10:59 pm

Shore Leave: Geartopia [Open to All]

||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||

Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.

Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.




Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.

All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.

You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.

As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.

But enough of that, let's see what you can do here:

- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.

They do, however, have the best drinks, and card games.

There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.

There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.

Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.

As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.

And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.

There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.

The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.

Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.

[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.

People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
ext_988045: (Zouichi: :()

Re: SECURITY DEPARTMENT POKER

[identity profile] zouichi.livejournal.com 2011-10-25 08:48 pm (UTC)(link)
Zouichi frowned a little at the cards in his hand. Not bad, but not spectacular, either. Jr. had taught him how to play earlier, so he did know the rules. He just didn't have a lot of experience at playing.

He glanced at the other players at the table, gauging their reactions.
battorch: ([red robin] listening)

[personal profile] battorch 2011-10-26 01:39 am (UTC)(link)
Tim's been working on his poker face for years-- he wasn't going to reveal anything that easily. And also wearing a cowl that covered half of your face helped.

Tim had a decent hand, at least. It was something he could work with-- or at least bluff his way out of this with.

[identity profile] carrieswar.livejournal.com 2011-10-27 01:01 am (UTC)(link)
Jr. had his hat tipped forward to better hide his expression, even though he was very well practiced at the game to know when to pokerface and when to try and bluff and fake it.

He also loved the atmosphere. Poker anywhere else-- even back home on his battleship the Durandal was one thing. But on a planet like this? If Jr. was so attached to things back home he would totally live here.

[identity profile] notadamnangel.livejournal.com 2011-10-27 01:55 am (UTC)(link)
Dean was an old hand when it came to poker, pun not necessarily intended. Not only could he pull off a poker face, he can just as easy bluff with a faux tell to throw people off. Mostly because it was a key area to earn much needed money on the road for expenses like food, gas, clothing and motel rooms. So it was a critical skill he honed quickly from his dad's instructions and years in smokey bars and back rooms. A very good night meant more that could go toward supplies like ammo. As it was, he kept his face neutral for the time being. It was a fair hand to start, had a pair he could work with.
ext_988045: (Zouichi: ?)

[identity profile] zouichi.livejournal.com 2011-10-27 03:27 pm (UTC)(link)
"I will bet ten," said Zouichi. Hey, those coins Stacy had given them had to be used for something, right?

Taking his cue from the others, he schooled his expression into one that was carefully blank.

...it was only slightly different from his usual expression.
battorch: ([red robin] thinkthink)

[personal profile] battorch 2011-10-30 03:08 am (UTC)(link)
Tim, for his own part, had played the occasional game with family or otherwise-- but mostly it was the kind of thing he'd observe and study.

He nodded, then he pushed some coins forward-- matching Zouichi's bet silently, giving him a side-eyed glance under the cowl.

[identity profile] newyorkbynight.livejournal.com 2011-11-01 09:40 pm (UTC)(link)
Elisa had learned how to play poker with her brother when she was a child. Although it had been a long time since she'd played properly, she hadn't lost the knack that she'd picked up betting sweets and matchsticks on her hands. Not that it was actually about winning. It was about bonding with her new team mates.

Pushing up the hat that she'd been given when she'd arrived on the planet - she would have been happy with just the boots, but it wouldn't have been polite to decline - Elisa nonchalantly matched the bet.