Leon S. Kennedy (
governmentninja) wrote in
trans_92009-06-26 11:37 pm
Entry tags:
Sometimes Knowledge Is The Most Dangerous Thing [Closed]
Leon had been busy since the mission. He had dozens of questions, so, when he wasn't patrolling the City or doing a few exercises with his team, he was trying to get answers.
There were two main places that he searched. The first was the Media Library, though his diving through the archives didn't yield much. The other place was in the depths of Weapons & Possessions.
Weapons & Possessions was as big and expansive as the City itself, if not larger. It took him days to search and map the place, though he would swear the halls shifted around on him every once in a while. But it was there that he made a huge discovery, one that had the potential to shake up the balance of power on the ship in all kinds of ways.
His discovery?
A weapons cache.
Or more precisely, the weapons cache. Not only did he find the weapons that Stacy carried as standard issue for her crew, he found the weapons, mechs, and armor that was stolen when she brought the various members of the crew on the ship. It was all there, buried in the heart of Weapons & Possessions, locked up behind several layers of security, not the least of which was the ever changing maze one would have to navigate just to find it. Fortunately, going on key hunts and fetch quests was something he was used to, and managed to complete over a few more days.
But the good news was that, for now, the weapons were his. The bad news was now he had to figure out what to do with them.
Giving them all to the crew was just going to be a recipe for disaster, at least while the only thing they had to shoot at was each other. Even trusting the command staff with this was out of the question for the moment. But on the other hand, the weaponry they had now, while decent, could stand to be upgraded.
For the time being, he internally settled on a compromise and split up the cache. He left all of the heavy artillery and the power armor where it was, and took the smaller and mid-powered hand held weapons with him. Anything that he didn't recognize also stayed in with the heavy weapons, he didn't want any accidents to happen.
But first he would need a place to move them to. Stacy locking them up again was a possibility, so he would need to move them into the City. Fortunately, he knew a good place.
During his patrols, he had been in and out of a number of abandoned buildings. One of them he recognized as some kind alien law enforcement office. The layout was easily enough to identify, with holding cells, interrogation rooms, and an additional secure area that could be used as a weapons locker.
It would make a good headquarters for security operations in the city. It was near the center, so it was roughly an equal time to get from there to any point at the edge of the city, which was an added bonus.
Of course, he realized that the moment he did move the weapons there, he'd be doing something that couldn't be undone, and something that had the potential to be a huge disaster. He'd also have to inform the command staff about what he had done. After he secured the weapons in the City.
It was still after the fact when he called them, but he did finally call the Master Chief and Cybil and asked them to meet him in the City. He was brief in his message, but he made it clear he had something important to discuss with them.
And outside the building he had dubbed "The Precinct", he was waiting for them.
There were two main places that he searched. The first was the Media Library, though his diving through the archives didn't yield much. The other place was in the depths of Weapons & Possessions.
Weapons & Possessions was as big and expansive as the City itself, if not larger. It took him days to search and map the place, though he would swear the halls shifted around on him every once in a while. But it was there that he made a huge discovery, one that had the potential to shake up the balance of power on the ship in all kinds of ways.
His discovery?
A weapons cache.
Or more precisely, the weapons cache. Not only did he find the weapons that Stacy carried as standard issue for her crew, he found the weapons, mechs, and armor that was stolen when she brought the various members of the crew on the ship. It was all there, buried in the heart of Weapons & Possessions, locked up behind several layers of security, not the least of which was the ever changing maze one would have to navigate just to find it. Fortunately, going on key hunts and fetch quests was something he was used to, and managed to complete over a few more days.
But the good news was that, for now, the weapons were his. The bad news was now he had to figure out what to do with them.
Giving them all to the crew was just going to be a recipe for disaster, at least while the only thing they had to shoot at was each other. Even trusting the command staff with this was out of the question for the moment. But on the other hand, the weaponry they had now, while decent, could stand to be upgraded.
For the time being, he internally settled on a compromise and split up the cache. He left all of the heavy artillery and the power armor where it was, and took the smaller and mid-powered hand held weapons with him. Anything that he didn't recognize also stayed in with the heavy weapons, he didn't want any accidents to happen.
But first he would need a place to move them to. Stacy locking them up again was a possibility, so he would need to move them into the City. Fortunately, he knew a good place.
During his patrols, he had been in and out of a number of abandoned buildings. One of them he recognized as some kind alien law enforcement office. The layout was easily enough to identify, with holding cells, interrogation rooms, and an additional secure area that could be used as a weapons locker.
It would make a good headquarters for security operations in the city. It was near the center, so it was roughly an equal time to get from there to any point at the edge of the city, which was an added bonus.
Of course, he realized that the moment he did move the weapons there, he'd be doing something that couldn't be undone, and something that had the potential to be a huge disaster. He'd also have to inform the command staff about what he had done. After he secured the weapons in the City.
It was still after the fact when he called them, but he did finally call the Master Chief and Cybil and asked them to meet him in the City. He was brief in his message, but he made it clear he had something important to discuss with them.
And outside the building he had dubbed "The Precinct", he was waiting for them.

no subject
"I called you two first because..." He looked over at Cybil, "About two days after I first woke up here, you relinquished your position of Captain. You didn't want to the power, and you don't want to play politics. All that seemed to interest you was the general well being of the crew, which is why they granted you that authority to begin with.
"And as for you," his gaze shifted over to the Chief, "it's like I told you before, you're a good soldier and an honorable man, but a terrible politician.
"Neither one of you have an agenda, nor do I." So, no, this isn't some setup about forming an alliance, or setting up for some kind of coup d'etat. "For as far as I've advanced in my career, I'm still just a cop. I took an oath to protect and serve the public trust, to defend and uphold the Constitution of the United States of America, and all it stands for. This kind of situation is above my pay grade."
He look around at the weapons, and picked up a Throzean assault rifle, taking a moment to check out the slide action.
"Under different circumstances, I'd be thrilled to have access to an arsenal this size. But right now, I don't know if I found something that can help save all our lives, or something that will tear this crew apart.
"What I do know is that you both know the measure of this crew, and I trust you both enough to know you'll play it straight with me."
In short, he knows the stakes are high and he wants to do the right thing. He just doesn't know what that is. Help plz?
no subject
"Anyone that's capable and willing to carry, that doesn't have the ability to fire lasers out their ass, needs to carry. For some things that've happened on this ship, like the bugs--we were pinned down. There's no way we could've made a weapons run without getting destroyed."
A deep breath.
"But we can't just hand guns out to anybody. I think we need to create a formal training program. Not just aim and safe weapon-handling--the discipline, too. Most of the crew is reasonable enough that they'd understand the need to train with these weapons first, especially since they're alien in nature. I also think for the younger ones, the teens, we either have a set minimum age or gauge by maturity and see if we can have the engineers cripple some of these into stun weapons for anyone that could learn how to handle them but is too immature or too young to be trusted to handle them safely at full power. I'd trust Robin with a gun for instance--not that I think he'd even take one, but I'd trust him to be responsible with one. He could cripple people in the crew with what's in his belt alone already. But a kid like Paco is...iffy. He's a good kid, but I'd have to see how is with training to gauge."
On the other hand...
"If it turned out Paco wasn't responsible enough for any heavier weaponry, he needs something more than a stick if he's backed into a corner, so a stun weapon seems a good alternative. Generally, though, at most, people should only be able to carry the smallest weapons on-hand anyway."
She sums up by saying, "We need weapons in as many capable hands as possible, but they need to be earned. With responsibility. And we need non-fatal weapons alternatives. Some of these people absolutely refuse to kill, or they're old enough to fight, but too young or immature to carry firearms, and if their options are fatal weaponry or nothing, we need something better than nothing for them."
no subject
"The lowest tier of these, the handguns, is probably not so bad. One way to think about it is that if stuff of this level is straight across the board with most of the crew, except for the notably bad candidates, they'll be able to keep each other in check if it comes to that. Keep them out of reach of the kids if they prove irresponsible, and anyone else that might cause problems. A couple people are coming to mind, notably Sawyer and Sam Winchester. Sam's been a bit... out of it since the Yeerk infestation, and Sawyer's always been difficult to work with. This is the part of the plan people aren't going to like, and whoever gets vetoed is probably going to be angry and we'll have to find very good, clear, indisputable reasons."
Moving along a little, he indicates the fuel rod gun again. "Anything bigger, like this? I'd say case by case basis for if we need it or not. If someone's capable and we trust them, get them up to speed with it. Have a couple heavy weapons people on each team. They're not always practical in most situations where something smaller would work better without risking blowing yourself and half your own squad up."
There are many ways you can kill yourself with a big weapon, and none of them are pretty.
no subject
"Everything else, though, sounds reasonable." It was definitely a familiar system he could work with. He made the right call, bringing this to them.
"The energy weapons would be the easiest to gimp down seeing as how bullets can't exactly be set on 'stun'."
no subject
A pause.
"Hell, before we hand any of 'em anything, we ought to do that for all of 'em. And ask at that. Not force them. Explain we just want to see if they're processing everything that happened okay. He wants to be treated like a responsible adult with a gun, then we give him the option of doing what either of us would do as cops. I think it's reasonable to ask them to take care of themselves before handing over weapons after a traumatic incident."
She looks over some of the heavier artillery.
"There's a reason I stepped down as captain--because I knew it was unreasonable after a certain point to expect consistent solid mental health from myself in such a high-pressure position. We give the crew the power to blow each other to hell, that much responsibility, and I expect no less self-examination from them. For the most part, knowing this crew, most will go for eval, and those that don't will take it as a sign to make sure they work through it on their own."
no subject
The Chief knows that Sam is trying, but that he's still very strained.
"I'm fairly confident in most of the crew's ability to responsibly handle this situation. My concern is that there are a small number of people, ones I may not even suspect perhaps, that would potentially use this to their advantage and perhaps attempt a coup or some other desperate action."
"The most unifying thing we have is a common enemy. Part of the strain on the group is that we are alone in the dark, and they feel pretty damn helpless. We do not know exactly what is happening, and we're shooting at shadows. I don't know where this will lead us, I won't pretend to, but the way I see it it's essential that we break our way to the bridge and deal with whatever it is that's controlling the ship. We need answers. Whatever we do, if we're setting dangerous material in the crew's hands we need to have a purpose for it. Moving forward. And that's why Stacy let you find this in the first place."
no subject
"Alright."
He held out the keys for this armory for them to take. He was still going to hold on to the ones for the big one. Not that he didn't trust them, but for the moment, he was going to see how this played out before trotting out the ridiculously heavy artillery.
"I'll assume you'll want to discuss this with the Captain and other command staff before moving forward with anything."
no subject
"Although, I think you should come with us to do it."
Like Chief, she's impressed with him, too. Leon seems to have a good head on his shoulders, and he's obviously concerned for the well-being of the crew.
"I think they should hear all our concerns across the board for this."
no subject
He was the one who found the guns to begin with, so he was certain the Captain would have more than a few questions for him.
no subject
"Then we'll go, unless anyone has a reason to wait." The Chief doesn't, this is serious business and as far as he's concerned it needs to be settled as soon as possible.
"And Leon, how's a spot in ship security sound? You've already been doing work in that capacity anyway, and I'd be glad to have you."
The Chief approves. The security team is kind of disorganized and scattered, though the Chief really would like to fix that. He's just been all over the place lately.
no subject
"I can't stop being a cop anymore than you can stop being a Marine, Chief. I'm in." Hopefully Leon's willingness to
be bossy as all fucktake the initiative in some matters won't be an issue."And before I forget--" he held out a smaller key for one of them to take. "Two floors down, second door on the right is a storage area. Evidence lock-up, if I had to hazard a guess. Ammunition, fuel cells, fuel rods, and the necessary chargers are all stored there."
Hey, he needed an ace in the hole in the event things went sideways, for whatever reason. After all, these guns would be little more than ill-designed hammers without any ammo.