General Trudy Chacon (
fieldpromoted) wrote in
trans_92011-04-20 10:39 am
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Do you have what it takes? [OPEN]
PT finished at 0700, and the pilots and new recruits got a half hour to cool off before they got into the cockpits of their assorted craft. In the two hours since 0500 they ran several miles, did push-ups, sit-ups and pull-ups, and then a hundred jumping jacks to get the blood pumping. "You don't even want to think about how much force you put on your body when you're piloting," Trudy said at the start of the exercises. "Pilots need to be in peak condition to handle it."
Those who were used to doing the training five days out of the week would be out of breath but not exhausted. Anyone new, however, might have a little trouble getting their wind back.
"All right everyone, gather around. We have a few new recruits today, so we're not going to be running the Zokez scenario. I know you're all heartbroken." She kept a straight face, but that was a definite joke. She was sick of running the Zokez scenario. "We'll be doing some standard training exercises - maneuverability and gunning practice."
The track and exercise equipment melted away, and in its place the hangar of the Macross Quarter materialized with all its fighters and mobile suits. "Outside is a standard sim course. I'm going to have the recruits run it first to see how they handle and then the squadrons will go out as a unit. Recruits, let's put you in birds."
((OOC: This log is for anyone who signed up to fly a mobile suit, a VF or an X-wing and is not already in Starfighter Command. The flight sim is like something you'd see out of the training missions on Star Fox - fly through the rings, shoot the enemies, avoid the obstacles it throws at you like sheets of scrap and asteroids. EDIT: Subthreads for the squadrons are now up!))
Those who were used to doing the training five days out of the week would be out of breath but not exhausted. Anyone new, however, might have a little trouble getting their wind back.
"All right everyone, gather around. We have a few new recruits today, so we're not going to be running the Zokez scenario. I know you're all heartbroken." She kept a straight face, but that was a definite joke. She was sick of running the Zokez scenario. "We'll be doing some standard training exercises - maneuverability and gunning practice."
The track and exercise equipment melted away, and in its place the hangar of the Macross Quarter materialized with all its fighters and mobile suits. "Outside is a standard sim course. I'm going to have the recruits run it first to see how they handle and then the squadrons will go out as a unit. Recruits, let's put you in birds."
((OOC: This log is for anyone who signed up to fly a mobile suit, a VF or an X-wing and is not already in Starfighter Command. The flight sim is like something you'd see out of the training missions on Star Fox - fly through the rings, shoot the enemies, avoid the obstacles it throws at you like sheets of scrap and asteroids. EDIT: Subthreads for the squadrons are now up!))
Re: SKULL SQUADRON
Michael gestured at the blue fighter plane next to him. "This is my bird, the VF-25G Messiah. You won't be flying this one yet - we don't have many to hand out, and it's a bit trickier to work than the others. Maybe you'll work up to it once you've taken the training wheels off and learned how to use your plane."
At that, he pointed to the group of gray planes just beyond his Messiah. "Those are yours, the VF-171EX Nightmare Plus. Designed for killing space bugs, which just so happens to be what it'll be doing here."
He ducked under the fuselage of the Messiah on his way to the Nightmares, motioning for the others to follow. "The key to the VF is right there in its name: Variable Fighter. We know we don't have the shields of the X-Wing jocks, or the raw firepower that the boys in Blade have. What we have, is versatility and speed. The VF will outrun and outfly anything on the field, and that's what you need to learn how to use. Switch to Battroid mode when you need close-range agility, switch to Fighter mode when you need to burn sky, and Gerwalk for in-atmospheric options where you need a little of both."
"Any questions before I set you into the air?"
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"Then I'll do my best to catch up."
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"Strap in. You've been over the basics, or is this going to be a crash course?"
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He keyed the communicator as the elevator moved to bring them to the flight deck of the Quarter and the catapult. "Stay close and follow me. Stick to my exhaust as best as you can."
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"Roger. Or is that 'acknowledged'?"
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And then he hit the throttle as the catapult blasted him down the flight deck at hundreds of kilometers per hour.
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They entered the first gate and then Michael pushed into a dizzying spiral dive, weaving his way through the gates as only a VF could. He fully expected the rookie to miss some, but that was why he was a newbie. Nobody could control a VF like this on their first try.
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So Zouichi brought the VF into a dive, not aiming for anything particularly fancy, but attempting to keep up and hit the light gates when possible, judging which he could string together on his flight path, noting what he could and could not do with his current level of control. Cover the basics first, learn the little tricks afterward.
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Michael straightened out, the gates now weaving back and forth on a slalom route - less taxing on the body and mind, but still taking quite a bit of finesse.
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Zouichi banked his fighter back and forth, still following along, concentrating on how the VF's controls responded to each turn. Michael, outward appearances aside, was offering up an impressively methodical practice route. In fact, he couldn't help wondering again why Skull Squadron was so short of hands.
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Sonic was getting a bit too cocky over all of this, but that's probably because he's a little used to flying.
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"If you think you're ready, go strap in."
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