Entry tags:
- !location: pod caverns,
- !plot: pod release,
- 779/splicer,
- alexander,
- azula,
- chancellor,
- chases-parked-cars,
- clark kent,
- daniel jackson,
- fifth doctor,
- gertrude yorkes,
- hilde schbieker,
- hogan bight/crucible,
- ildraniath,
- inara serra,
- jara hamee,
- john-117,
- kaya,
- lion-o,
- lord zedd,
- mami tomoe,
- mewtwo,
- midna,
- miranda lotto,
- neville longbottom,
- nima,
- old lace,
- rory williams,
- ryuunosuke ikenami,
- sabrina,
- sarah kerrigan,
- serah farron,
- shiori,
- snow villiers,
- sofia,
- sterling malory archer,
- superboy (yj),
- takeru shiba,
- ter'thelas,
- yuna,
- zam tolen
Podpop
[ooc: Newbie Helpers List | Instructions: Post your character with one post establishing them as being podpopped. Tag each other in groups of 2's, 3's, and 4's, to get some interaction to start with. If a thread doesn't already have 2 or 3 people tagged in, tag it with your character's podpop popping near the other people, rather than making a new subthread. If you would like to play out them talking to the AI, please send an email to the mods making the request--we do this only by request. Then move onto the big Newbie Meeting. Once your character has gotten the rundown from the old crew, you may start posting entrance posts and freely tagging.]
||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.
In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.
There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.
--
There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.
Then the world lurches.
The chamber here is humid.
Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human -- and not quite human -- forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable.
They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.
You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis.
Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken.
As your body heats up again, you realize the air is warm -- just a few degrees too warm to be comfortable -- and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.
The floors are pulsing under your feet, throbbing...
Wherever you are, this entire place...is alive.
Oh, and also you're naked and covered in alien snot.
When you call out, ask where you are, a voice speaks to you, in your head. She tells you:
||You are here.||
When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.
Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:
||You have been Chosen to accomplish a Great Purpose. You have been Chosen to help fight the Ohm, a race of insectoid beings that are the destroyers of worlds.||
||You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you. They will explain everything.||
She will tell you nothing more. Your answers lie with these "others" she speaks of.
||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.
In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.
There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.
There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.
Then the world lurches.
The chamber here is humid.
Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human -- and not quite human -- forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable.
They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.
You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis.
Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken.
As your body heats up again, you realize the air is warm -- just a few degrees too warm to be comfortable -- and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.
The floors are pulsing under your feet, throbbing...
Wherever you are, this entire place...is alive.
Oh, and also you're naked and covered in alien snot.
When you call out, ask where you are, a voice speaks to you, in your head. She tells you:
When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.
Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:
||You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you. They will explain everything.||
She will tell you nothing more. Your answers lie with these "others" she speaks of.
no subject
That might have benefits.He wastes no time in looking her over, no real subtlety to it.
"Hey yourself, sexy. I know as much... or maybe as little as you do. Chosen to save the world, follow the lights, all of that. So, me, I'm... going the other way, trying to make sure no one panics too much and shit. Then I'll get along to it. You ok?"
no subject
He's direct! That pleases Nima, and so does his intentions to keep others - because there ARE others around them, all in the same state, how strange - from panicking. Nima knew there was something she liked about him, aside from that which has been made obvious via nudity.
"Yes." She's making friends already, so whatever comes next, or is behind this strange little episode, she's sure she can handle it. "Can I come with you? I like it when people don't panic, too."
One, she makes a nice, un-intimidating counterpart to him for greeting scared, lost people, and two, she is thinking she'd like to hang onto his arm until they can find their way to someplace a little less strange and unappealing. By which point, she might like to do a little bit more.
no subject
"You can come with me anywhere and everywhere, gorgeous. Speaking of which, not that I'm a stranger to asking names the morning after, but if we're going to be social, might as well occasionally have something to call you that ain't gorgeous, sexy, hot stuff... and that's just the PG-rated stuff... you got a name? I'm Adam Chase... can just call me Chase... or, you know, whatever the hell you want."
no subject
"I like you too," she says. "And I'm Sister Nima, of the Eastern Air Temple. And - hang on."
She's covered with slime. She's in no state to go clinging to somebody's arm, even if they ARE more or less as slimy as her. Still, she can fix this, so she should.
She spreads her arms and draws in a deep, deep, deep breath. As she breathes, she lifts her arms over her head, and the stagnant air around her begins to move, sluggish and tired.
When her arms are directly over her head she breathes out sudden and sharp, and pushes her hands down just as quickly. A column of wind blasts her from above, removing most of the slime, drying what isn't immediately removed. Now she's a little bit sticker, and suddenly chilly, but her lifetime of airbending training allows her to endure the cold without complaint.
"Not perfect, but it's better." She grins at Chase, wondering what a pee-gee is and why words would be, or not be, rated by it. "Want me to do you next?"
Double-entendre intended.
no subject
"Why don't you do me, and I'll see about warming you up... then we can get on with this diplomacy shit."
no subject
When he's a little drier, she zips to his side and puts her arm through his, cuddling up to the warmth of his body. Just because she can handle cold doesn't mean she can't appreciate the comfort of warmth. "To diplomacy!"
no subject
He wraps her up and holds her close a few moments til she warms up - it has other benefits, but he doesn't want her catching chill either... and then there's those other benefits.
As soon as she seems ready to move on, he lets her cling, and starts in whatever direction she wants to lead in.
"To diplomacy, then. Then we can see what kind'a trouble we can get up to."