Entry tags:
- !location: pod caverns,
- !plot: pod release,
- 779/splicer,
- alexander,
- azula,
- chancellor,
- chases-parked-cars,
- clark kent,
- daniel jackson,
- fifth doctor,
- gertrude yorkes,
- hilde schbieker,
- hogan bight/crucible,
- ildraniath,
- inara serra,
- jara hamee,
- john-117,
- kaya,
- lion-o,
- lord zedd,
- mami tomoe,
- mewtwo,
- midna,
- miranda lotto,
- neville longbottom,
- nima,
- old lace,
- rory williams,
- ryuunosuke ikenami,
- sabrina,
- sarah kerrigan,
- serah farron,
- shiori,
- snow villiers,
- sofia,
- sterling malory archer,
- superboy (yj),
- takeru shiba,
- ter'thelas,
- yuna,
- zam tolen
Podpop
[ooc: Newbie Helpers List | Instructions: Post your character with one post establishing them as being podpopped. Tag each other in groups of 2's, 3's, and 4's, to get some interaction to start with. If a thread doesn't already have 2 or 3 people tagged in, tag it with your character's podpop popping near the other people, rather than making a new subthread. If you would like to play out them talking to the AI, please send an email to the mods making the request--we do this only by request. Then move onto the big Newbie Meeting. Once your character has gotten the rundown from the old crew, you may start posting entrance posts and freely tagging.]
||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.
In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.
There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.
--
There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.
Then the world lurches.
The chamber here is humid.
Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human -- and not quite human -- forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable.
They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.
You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis.
Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken.
As your body heats up again, you realize the air is warm -- just a few degrees too warm to be comfortable -- and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.
The floors are pulsing under your feet, throbbing...
Wherever you are, this entire place...is alive.
Oh, and also you're naked and covered in alien snot.
When you call out, ask where you are, a voice speaks to you, in your head. She tells you:
||You are here.||
When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.
Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:
||You have been Chosen to accomplish a Great Purpose. You have been Chosen to help fight the Ohm, a race of insectoid beings that are the destroyers of worlds.||
||You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you. They will explain everything.||
She will tell you nothing more. Your answers lie with these "others" she speaks of.
||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.
In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.
There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.
There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.
Then the world lurches.
The chamber here is humid.
Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human -- and not quite human -- forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable.
They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.
You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis.
Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken.
As your body heats up again, you realize the air is warm -- just a few degrees too warm to be comfortable -- and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.
The floors are pulsing under your feet, throbbing...
Wherever you are, this entire place...is alive.
Oh, and also you're naked and covered in alien snot.
When you call out, ask where you are, a voice speaks to you, in your head. She tells you:
When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.
Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:
||You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you. They will explain everything.||
She will tell you nothing more. Your answers lie with these "others" she speaks of.
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"Should we fight it one more time, to get a better idea of what we're up against?"
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Snow hesitated at Yuna's next question. For him it was fine, but he wasn't very big on seeing something like that happen to her again. "You don't have to if you don't want that to happen again. But I'm not leaving this place until I find Serah."
Even though Yuna's attempt to help him was a very useful one. If he still had his brand, he'd be sure to try the same thing. At that thought, he glanced down to his left forearm--
And his eyes went wide. Clearly visible on it was a brand that looked like some sort of strange, foreign marking. With a round, eye-like shape in its middle, arrows jutted out from all ends of it. But stranger still was that this marking looked dead. Void of color, it was glazed over grey and fading. But that didn't stop Snow's look of complete shock.
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When Snow's eyes fixated on his arm, her gaze followed. He was gaping at a marking there. Was it meant to be whited out like that? It looked strange.
"What's wrong?" she asked, looking worried. It might be another bad sign.
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But he calmed somewhat when he realized the brand was ... like Fang's...? Did that mean no countdown? No path to becoming a Cie'th? No Focus? Did this mean he had new, different powers? But the brand ... when Snow brought his arm up to look closely at it, he noticed it looked pretty far along, almost like...
"--like the one I had..." he muttered under his breath. But they had disappeared after they woke up again. This completely baffled him.
He shook his head to snap himself out it, and spoke up again to answer Yuna. "It's-- this is just ... weird. It's something I'm pretty sure I shouldn't have anymore, but..."
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"The mark returned, then," she whispered, piecing together his other statements. "Could we have been altered here? We don't know how long we were unconscious..."
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And then he perked up again. "Fang's still worked, though, so now I'll definitely be able to find Serah and the others if mine does, too!"
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He focused, and the brand on his left arm, despite being dulled, let off a faint, blue glow. A glow that quickly spread down his entire arm. Snow reeled back, positioning his arm to thrust it forward with an ice attack--
But he'd stop short when a threatening tentacle shot out of the ground. The particles that had formed around his arm quickly disappearing. Once they did, he rubbed at his arm his with other hand. At least he knew it worked now.
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"So your marking means you can cast magic?" Yuna wondered. It was different from her world, that was for sure. "Maybe...maybe we should go ahead. I'm sure we'll be able to return---the cavern's so full that there must be more coming later."
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"I've got a promise to keep," he responded with a small shake of the head. "A few of them, actually. So I'm gonna hang back for a while longer. Once I find who I'm looking for, I'll come ahead." Since he would. Snow was convinced he would. "And I'll definitely be coming ahead!"
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"I know you will," she smiled, recognizing that same spirit of determination that her friends held. Her way ahead, she felt, was this way. But they'd meet up again soon. "I'll see you soon, then. Please take care," she bowed, starting her search along the path ahead. She kept Valefor at her side for comfort. It was dangerous to journey alone: that had been drilled into her from the first day of training.