Entry tags:
- !location: pod caverns,
- !plot: pod release,
- 779/splicer,
- alexander,
- azula,
- chancellor,
- chases-parked-cars,
- clark kent,
- daniel jackson,
- fifth doctor,
- gertrude yorkes,
- hilde schbieker,
- hogan bight/crucible,
- ildraniath,
- inara serra,
- jara hamee,
- john-117,
- kaya,
- lion-o,
- lord zedd,
- mami tomoe,
- mewtwo,
- midna,
- miranda lotto,
- neville longbottom,
- nima,
- old lace,
- rory williams,
- ryuunosuke ikenami,
- sabrina,
- sarah kerrigan,
- serah farron,
- shiori,
- snow villiers,
- sofia,
- sterling malory archer,
- superboy (yj),
- takeru shiba,
- ter'thelas,
- yuna,
- zam tolen
Podpop
[ooc: Newbie Helpers List | Instructions: Post your character with one post establishing them as being podpopped. Tag each other in groups of 2's, 3's, and 4's, to get some interaction to start with. If a thread doesn't already have 2 or 3 people tagged in, tag it with your character's podpop popping near the other people, rather than making a new subthread. If you would like to play out them talking to the AI, please send an email to the mods making the request--we do this only by request. Then move onto the big Newbie Meeting. Once your character has gotten the rundown from the old crew, you may start posting entrance posts and freely tagging.]
||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.
In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.
There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.
--
There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.
Then the world lurches.
The chamber here is humid.
Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human -- and not quite human -- forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable.
They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.
You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis.
Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken.
As your body heats up again, you realize the air is warm -- just a few degrees too warm to be comfortable -- and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.
The floors are pulsing under your feet, throbbing...
Wherever you are, this entire place...is alive.
Oh, and also you're naked and covered in alien snot.
When you call out, ask where you are, a voice speaks to you, in your head. She tells you:
||You are here.||
When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.
Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:
||You have been Chosen to accomplish a Great Purpose. You have been Chosen to help fight the Ohm, a race of insectoid beings that are the destroyers of worlds.||
||You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you. They will explain everything.||
She will tell you nothing more. Your answers lie with these "others" she speaks of.
||Pod Release Protocols Initating|| Stacy's familiar voice sounds out to all the podmates through the ship.
In the Pod Caverns, there are the sounds of: Pop. Pop pop pop. Poppuhpoppoppop. KASCHUNKhiiiiiiiissssss.
There is condensation and mist spraying out from cracks in the pods, as the people inside slide out onto the floors, covered in slime.
There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.
Then the world lurches.
The chamber here is humid.
Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human -- and not quite human -- forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable.
They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.
You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis.
Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken.
As your body heats up again, you realize the air is warm -- just a few degrees too warm to be comfortable -- and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.
The floors are pulsing under your feet, throbbing...
Wherever you are, this entire place...is alive.
Oh, and also you're naked and covered in alien snot.
When you call out, ask where you are, a voice speaks to you, in your head. She tells you:
When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.
Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:
||You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you. They will explain everything.||
She will tell you nothing more. Your answers lie with these "others" she speaks of.
no subject
"I don't feel ill," she answered warily, a little curative magic coming from her hands just in case. If she'd contracted anything minor, that would take care of it. In this likely hostile situation, she'd need to be as strong as possible.
Anyone in charge of this abduction would likely not be naked and slime-coated as they were, she rationalized, slowly lowering her guard. "Did you awaken recently too?"
no subject
"I did," he confirmed, gesturing toward the nearby pod he'd been inspecting. "Sans a dear friend of mine, distressingly enough, unless she's trussed up in one of these as well. D'you remember at all how you got here? Any idea what you're doing here, or were you given that same telepathic automation?"
no subject
She tried not to look too saddened by that likely possibility. "I heard a message as well. My last memory is of falling asleep with my friends on a hilltop...after that, it's blank. Is it the same for you?"
no subject
"Your friend and I might be cut from the same cloth, if nothing else," he murmured. "Sounds rather like myself and Peri. Listen, I'm the Doctor. I've got no idea yet what we're doing here, but I'm here to help nonetheless. I'm... rather well versed in looking after my friends, as it happens. Perhaps yours is here, still in stasis?"
no subject
"I'm Yuna, a summoner," she answered, thinking as many had before that the Doctor was simply an occupation, not his true title. It was all right if he only wanted to be called that.
"I hope they're here," she whispered, gently touching the still inactive pod next to hers. "But we're expected up there, aren't we? Maybe we could...walk ahead together, Doctor. I don't know what's waiting for us."
no subject
"If they are, I'm sure they'll be all right until you've found each other," he intoned. "We've been kept far too carefully to be considered a meal, or even basic pawns. Whatever our purpose is, we're valuable enough to warrant an introduction here." He fidgeted a bit at his sides, as if searching for pockets that weren't there.
"I'd like that," he continued, returning his attention to Yuna once more. "I'd still like to make sure nobody in here is injured. Perhaps you should get back to the T--" Wait. Bad habit, now. "Err, sorry. My--there's a ship, usually. Yes, perhaps we better had forge ahead, keep our eyes open. Might I ask what it was you did with your hands a moment ago?"
no subject
"You're probably right," she answered, determined to believe it. "We're probably not here to die."
It felt strange to say that, knowing that her pilgrimage was on hold. That she wouldn't die as planned. But she was here now, searching for answers and others in need of help. That was what she needed to focus on.
Yuna shook off the mention of a ship. This was a ship too, wasn't it? It didn't look like any machina she'd seen before, but stranger things had happened. All of this was strange, actually. She was lost in her thoughts about the strangeness for a few moments before turning back to the Doctor.
"Oh," she answered, cupping her hands in front of her. "That was a healing spell. If others are injured, I can help them too. So...yes, lets' find them," she started, stepping away from the pod and toward the pulsing lights on the ground.
no subject
His excitement at the prospect of being able to channel energy like that, while academic, was still all too visible in his expression. "Marvellous!" he exclaimed, snapping his fingers and turning toward the path alongside. "Your friends are quite lucky to have you; there's never a better use for channelling than to help. Off we go, then!"
no subject
"I made my decision," she whispered quietly, not intended to be overheard, "but...it's on hold now, isn't it?"
Time to snap out of it, Yuna. You have so much to figure out, she scolded herself. There would be no dying, not in these circumstances. She nodded and walked alongside him down the pathway, the faint smile returning. "It's always made me happiest to help. I think we might need more of it soon, if this situation is as ominous as it seems."
no subject
He held his tongue rather than asking her to repeat, however, having learned when it was wise to let it be, if nothing else, over his travels with friends. It was beginning to hit home to him that not every story behind those accompanying him here was an idyllic one.
"The circumstances do seem foreboding, don't they?" he mused, his gaze wandering up the pathway. "And yet the only urgency is in the message given by the ship, who in and of herself is benign. There are no guards here, no sustained procedure, aside from the guiding environment itself. Time doesn't flow here as it's meant to, but it isn't completely hindered, either. Very strange..."
no subject
His first words were comforting, almost, but what was that fixation at the end? Time...? That sounded like such an unusual thing to fixate on. "You feel the passage of time?"
no subject
"You mentioned earlier that you're a summoner. What does that entail?"
no subject
"I see," she answered, though she really did not. There was so much that 'time lord' could mean, but from the look on his face, she knew to be content with 'ability to perceive time' for now.
"Summoners journey to give hope to the people. Spira, our world, is terrorized by a large beast known as Sin. It attacks large settlements of people, and we never know whether the next attack will kill us. It's so powerful that any weapons we build can't defeat it." They'd tried, she remembered Operation Mi'ihen, but human machina alone could not win.
"That's where summoners are needed. The only known way to defeat Sin is for a summoner to complete a pilgrimage. We travel across the land, praying at temples to receive summoned creatures called aeons. At the end of the road is Zanarkand, the lost city where we obtain the Final Aeon---the one beast with the power to destroy Sin. After that, Spira enters a Calm period. It's a wonderful, happy time, when people can travel freely and sleep at night without worrying whether they'll wake up the next morning."
There was a sad and nostalgic smile on her face then. All those happy people...she worried now that they'd never find that peace if she couldn't get back.