Transmigration 9: Brave New Worlds
Pan-fandom, SciFi, and Screwed-Up
September 27th, 2011 
[OOC: Bendytimed to shortly after this thread.]

Punchy's certain that given five days, he can figure out the little device he and Tim picked up in the Tavern. Given five days, an encyclopedic knowledge of alien technology, an instruction manual and a research team, that is. And a new bag of gummi worms.

In a way, it's both a disappointment and an encouragement that he and Tim only found a booster for the signal they picked up, rather than the source itself. A disappointment because some mofo's still getting tortured out there (bummer, dawg), and encouragement because that means there's still a crime to solve. Unfortunately, he and Tim have decided that they might need help on this.

Punchy hates asking for help on this stuff. He should be cool enough to do this on his own. His requests should be limited to 'can you tell me again how totally boss I am?' and 'can you pass the Red Bull?'. Unfortunately, sans Red Bull and any knowledge of whatever this thingy (now nicknamed The Shiznit) they picked up, he's going to have to bust out of his wheelhouse a little.

He and Tim walk into Engineering, looking for a certain Mr. Cranston.
To say Chell had been shaken up by Stacy's "gift" would be an understatement. First, Cave Johnson, in the flesh, then the mysterious Other Person, the one who'd led her to GLaDOS' chamber that first time, the one who scrawled cryptic messages in back rooms and painted all those murals of her. Knowing there had been another living person running through the bowels of Aperture the same time she was fighting for her life was a shock, to say nothing of actually meeting the man. It was only a day, but it was enough. She needed to get her mind elsewhere before it wandered to unsavory places. Well. More unsavory places than it had already been.

Generally, when she spent time in the Sensoriums, it was in an imagined outdoor landscape, a yellow wheat field with a brilliant blue sky and perfect white clouds--the opposite of the lab in which she'd been imprisoned, almost foreign. Now, however, Chell was looking for familiarity, and as much as she hated the test chambers, hated what they reminded her of, she had to admit they were the most familiar thing she knew. And on a place like Stacy, familiarity was comfort, especially in the wake of recent events.

And it was good to have a portal device again, even if it was only imaginary. She just plain felt safer with one, the weight of it in her hands and the knowledge that it could provide life-saving escape if the need arose.

Chell had always thought that GLaDOS' puzzles would be fun without the presence of a homicidal robot or two after her blood, and so she found an unoccupied Sensorium and started devising a few of her own, ones with lots of sheer drops and high-mounted panels and aerial faith plates, perfect for launching herself from ledge to ledge around the chamber. If she closed her eyes it was almost like flying.

[OOC: Bendytimed to after Visitation Day. LET US ALL THINK WITH PORTALS.]
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