Transmigration 9: Brave New Worlds
Pan-fandom, SciFi, and Screwed-Up
December 1st, 2010 
02:32 pm - Girl Talk
It had been a long time since she'd seen Nura, and she'd felt bad that she hadn't been able to visit her since she was in that coma. She had promised herself that she was going to visit her once she found out that she was out of the coma, and she had been worried since she was there. But she resigned herself to telling her that when she came here: she had missed her partner in crime very much, and would definitely need to talk to her after yesterday.

The Sensorium turned the place into a nice quiet inn, and she was seated in a booth, pleasant jazz playing in the background and a rather familiar looking candelabra watching with faint amusement.
Sherry did her best to be the following: a good student (no problem), a good daughter (...well, she was working on it), and a good person (most of the time, when she wasn't dealing with stupid people). Naturally, like the painful growth spurt she'd been going through, it was a long process. At least she was trying, right?

Today found Sherry in the Sensoriums, on a track field in full sunshine. Summers in Raccoon had been warm, but bearable thanks to the low humidity. The sunlight beat down on her as she ran and ran and ran. It was hard to keep herself at a steady speed, she realized, but it was what Kelly wanted. Not too fast, not too slow, just enough to keep her out of the way of whomever, or whatever, might be behind her.

It seemed to be going well, until her foot slipped on a stray stone that had found its way to the track. All of the sudden, Sherry was going in one direction, her feet in another, and she ungracefully rolled across the track. When she stopped, she laid there for a while, arms and legs akimbo and scraped.

"...Ow."

[OOC: Mostly for Kelly and Sherry, but if you want in, just send me an IM. :>]
It had been under construction for barely a few weeks, a small train of robots making a bustle in an isolated area of the city. But they were robots and needed little to no downtime, unlike human workers, and they got things done with the maximum level of efficiency. The only limitation was the area they had, and the materials they could use. Neither was really that important.

As Rock spreads the word of Awesome World's activation, the lights and music start up, standard cheerful carnival fare. Odd little robots have been painted in cheery colors and can be seen wandering around the park, cleaning up, making last minute adjustments, and watching the visitors. The rides there in force, each attended by a friendly-looking robot. There's a wooden roller coaster attended by Woodman, Starman keeps the Ferris Wheel running, bumper cars are operated by Turboman, a drop tower watched over by Crashman, and Topman makes sure that the Gravitron runs smoothly.

Rides aren't the only thing that Rock's thought of, though. Other forms of entertainment are there, such as Bubbleman's Dunk Tank, Gutsman's High Striking Strength Tester, Magicman's daily magic show, and Sniper Joe's Shooting Gallery with several kinds of targets. However, Rock's pride goes to Gravityman's Zero-G Ball Pit, a zero-gravity field with a massive number of plastic balls, all watched over by Gravityman.

It's here. It's open. Have a blast. Just don't go over into that corner over there, it looks like there's a ride half-built.

[[Come in and have fun, everyone! Don't worry about NPCing the Robot Masters, they don't have the intelligence they have in the games. Rock's given them their basic personalities and enough programming to act as barkers. Have your characters tag in and just enjoy the rides!]]
09:06 pm
Ron, with his ever-present naked mole rat buddy on his shoulder, stood outside the sensoriums. Multiple turkeys, along with many other traditional Thanksgiving foods, were held inside, and now all that was needed for the cooking to begin was wait here for the rest of the Ranger team to show. He'd even managed to dig up color-coded aprons for all of them.
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