cityship: (Meanwhile...)
cityship ([personal profile] cityship) wrote in [community profile] trans_92011-10-24 10:59 pm

Shore Leave: Geartopia [Open to All]

||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||

Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.

Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.




Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.

All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.

You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.

As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.

But enough of that, let's see what you can do here:

- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.

They do, however, have the best drinks, and card games.

There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.

There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.

Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.

As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.

And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.

There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.

The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.

Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.

[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.

People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
youmissed: (s1 2)

[personal profile] youmissed 2011-12-21 09:49 pm (UTC)(link)
Well, they don't have to, but John likes to think they really should 'cause, hello, kids, parents; it's kinda what they're supposed to do.

"Figured that's kind of a dad's job," John mumbled, despite the haze of the booze getting the distinct feeling that he wasn't moving fast enough for this conversation.

Sorry, John 2. If you wanted an intelligent, meaningful talk full of life's philosophical answer and what was Coke's secret formula, you were totally talking to the wrong guy right now. John's head dipped to his chest as he blinked out the ground, then at his feet, and then at the fact that the other human wore that plantsuit like it was an Armani.

"So you're saying you've got nothing to go back to. You don't have family or friends on Stacy?" John thinks he's kinda too hammered to be offering a friendly ear here, but hey, the guy's giving him his shoulder, so...
syncopath: (headache)

[personal profile] syncopath 2011-12-24 09:32 am (UTC)(link)
The Master chuckles, growing agitated. "Stacy isn't exactly home, now is it?" This is all going wrong. He's supposed to be needling John, wresting answers from him, not the other way around. He has to get back to more advantageous ground.

"How about you? Any loved ones to share your rations with?"
youmissed: (315 4)

[personal profile] youmissed 2011-12-27 12:32 pm (UTC)(link)
Apparently what John 2 says hits where it should -- Stacy isn't home. He used to think Earth was, except these days he's not so sure and he finds himself missing Moya's hums and the damn endless corridors more than Sunday night football. He chews on the inside of his cheek, not wanting to go down that road because it's all couldas and shouldas and a guy could get turned around obsessing over it.

"Just my..." He doesn't know if he can call Aeryn his girlfriend. She's definitely like no girlfriend he's/i> ever had before. "Shipmate. Woke up about the same time I did, so she's still checking out the ship."
syncopath: (cool story bro)

[personal profile] syncopath 2012-01-03 09:38 am (UTC)(link)
Well, there was quite the pause.

"Is she?" the Master comments casually, eager to explore this new development. A former ship, and a girl. And the girl is here. Interesting.

"And how is she getting along on Stacy?"
youmissed: (guns and money (well not the money))

[personal profile] youmissed 2012-01-03 11:26 pm (UTC)(link)
Looks like John 2 may have just hit one of John's sweet spots. Apparently John's in the mood to talk about his not-girlfriend, seeing as he thinks blearily about what it'd be like not to have her GI Janing it up all over the ship and realizes he just can't do it. He's gotten too used to having her around. In fact, he thinks he doesn't want to go back to how it was before. All he sees is Aeryn Sun.

It's complicated. John heaves a laugh.

"Probably two steps away from waving a gun in the pilot's face and steering us back home," John says with a grunt. He has no idea how this guy would deal with Aeryn. Aeryn's not exactly the type to buy into the politician thing. Hell, he doesn't even know if they have politics like he knows it on Command Carriers. "Does the ship even have the pilot? Who's steering this boat anyway?"
syncopath: (templed fingers)

[personal profile] syncopath 2012-01-05 12:22 am (UTC)(link)
So the girl has a gun. Isn't that just like all women? So emotionally volatile. The Master nods though, even laughs.

"She certainly sounds like a handful. As far as I can tell, though, it's the ship itself calling the shots." He doesn't mention the Daligig, though they're the ones who seem to really be pulling the strings. They won't always be on board. And as far as the Master's concerned, what they don't know can't hurt him.

"I don't suppose this shipmate of yours has a name," he ventures innocently.
youmissed: (Default)

[personal profile] youmissed 2012-01-05 10:37 pm (UTC)(link)
John agrees about the ship but tell that to Aeryn. She doesn't exactly take no for an answer and if she thinks she can strong-arm the ship into doing what she thinks needs to be done, John thinks she'll somehow find a way to make it happen.

Right now he's feeling a bit more comfortable around John 2 than before, even smiling a bit 'cause he's sure this guy has no idea what kind of woman Aeryn Sun is.

"Aeryn," he says. It's not like the name'll mean anything to a human, right? They wouldn't even be able to tell a Sebacean from a red-blooded Earthling from first glance anyway. "She's around. Tried to get her to drink with me but she's going all buzz-kill on me."
syncopath: (scarf)

[personal profile] syncopath 2012-01-06 12:41 am (UTC)(link)
"Isn't that just the way," the Master coos. He has a knack for saying nothing and making it seem meaningful. All that time amongst humans certainly didn't hurt. "Some girls just love to play hard to get.

"Still, she must be a valuable ally. Especially in a war."
youmissed: (315 :()

[personal profile] youmissed 2012-01-08 03:42 am (UTC)(link)
"I don't think she even knows the meaning hard to get." It's just who Aeryn is, right? He used to think she was playing him. Now he's had time to get to know her better. "You kidding? She's a damn good shot. Best I've ever seen. Wouldn't want anyone else on my back."

John gives John 2 a sloppy grin. C'mon, he has to have someone like that too on this ship, right? John looks like he's gearing to ask just that, figuring that he must've been able to talk someone into it with that whole Space Ghandi thing of his.
syncopath: (what is that smell)

[personal profile] syncopath 2012-01-27 07:28 am (UTC)(link)
The Master just smiles back blandly. His hunch was correct. It's clear John has quite a thing for this Aeryn, and those sorts of simpering feelings can always prove themselves useful later on.

It doesn't make them any less disgusting, though.

"Oh, every girl knows," he says. "And everyone has their price. Perhaps you haven't figured out what hers is yet."

He tightens his grip ever so slightly on John. "Maybe I can help. Why don't you tell me more about her?"
youmissed: (WHEE)

[personal profile] youmissed 2012-01-27 10:36 pm (UTC)(link)
They're talking about chicks now? It seems so...normal. Like painfully normal, the kind of normal he couldn't get on Moya and he thought he'd gotten over it except the more he thinks about it, the more he realizes there's still a small part of him that wouldn't mind kicking back with a beer and going on about the women in their lives.

Things might be complicated between him and Aeryn but still. John's face brightens, flushing as he grins at the Master.

"Don't tell her I said this, okay?" John doesn't wait for a yes or no. "She's amazing. Most amazing woman I've ever run into."
syncopath: (what is that smell)

[personal profile] syncopath 2012-01-29 08:25 am (UTC)(link)
Yes, yes, blah, blah, blah. The Master keeps his face perfectly neutral as John rambles on about how wonderful the girl is, inwardly wanting to retch. It's not very descriptive-- he needs more information than the usual besotted rubbish.

"Your secret is safe with me," he assures John. "And what makes her so 'amazing'?"
youmissed: (Default)

[personal profile] youmissed 2012-02-03 12:51 am (UTC)(link)
As secrets went, this was one of the few that John was almost happy to be loose-lipped about. He grinned at John 2, feeling like for once he could have a decent guy-to-guy chat here that didn't involve aliens telling him about how on their home planet they did things the "civilized" way.

"Great smile when she smiles," John could go on. "Really sneaky sense of humor. She's...I dunno. She's Aeryn. That's it."

Like any words he could say wouldn't be enough. He can admit he hadn't ever felt this way about a woman before, and it wasn't like he was dropping on one knee for every single girlfriend (or not-girlfriend, in this case), ever. He figured John 2 had to have an inkling of an idea. He had to have gotten married for a reason, right? Spark that might've died out, but still. Had to be some spark.
syncopath: (scarf)

[personal profile] syncopath 2012-02-19 09:55 am (UTC)(link)
Spark or no, the Master was being exceedingly tight-lipped concerning any feelings he may have had for Lucy. Instead, he kept the conversation unidirectional.

"And good with a gun," he reminded John with a crooked smile. "But what else does she like? What do you think she really cares about?"

He'd slowed their walk, on purpose. Surely John wouldn't notice.