Entry tags:
- !location: planetside,
- !location: sensoriums,
- !plot: steampunk cowboys,
- !status: open,
- aeryn sun,
- allenby beardsley,
- applejack,
- ashley j. williams,
- cazali,
- chell,
- daniel jackson,
- eleventh doctor,
- elisa maza,
- erhart,
- gaignun kukai jr./rubedo,
- ian chesterton,
- jamie mccrimmon,
- john crichton,
- kang,
- kanoe zouichi,
- maxine hunkel/cyclone,
- rachel berenson,
- red xiii (nanaki),
- tetsuwan atom/astro boy,
- the master,
- tim drake/red robin,
- vala mal doran,
- wakka,
- wheatley
Shore Leave: Geartopia [Open to All]
||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Time Lord cat fight? Okay so I have him fall in next post?
The Doctor held on as his horse chugged and lowered its head, galloping to catch up to the Master. Its metal hooves thudded heavily against the ground as it kicked up clouds of dirt. He didn't know what he intended to do with the Master. Three of him and yet this was the one person in existence when three Doctors might not be enough. The distance between them closed as the Doctor's horse raced along the edge of a dusty ravine to his right, the drop going down a good bit away to what was trying vainly to look like a babbling brook and couldn't even get that right.
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He waited until the Doctor got quite close, close enough to slow to a trot. Close enough that he could see that daft determined face. The Master's own bored and slightly irritated expression twisted into a smirk, like the flash of a knife. A moment later he was off again, breaking his horse into a fast gallop right past the Doctor.
hope this works? I just had the cliff edge under both Master and Eleven give out
He thought at this age, he would have something. Instead he gave chase, the horse thundering after the Master along the ridge and sending pebbles skittering into the ravine.
He was so focused on trying to catch up to the Master that he only briefly noted the hind leg of the horse giving. The rumble of the ground under him and up ahead, though, was much more in his face, the Doctor glancing up just in time to see the edge of the ridge suddenly caving in on itself, the slope sliding down that drop he'd glanced at only moments before to calculate oh, that does seem a bit further down than I thought! and now he had plenty of time to see for himself as they tumbled down.
The Doctor also, as luck would have it, have plenty of time to also think that the Master could have at the very least, if he was going to be annoyingly difficult, picked a better spot to make a point than an obviously unstable cliff edge before the ground rushed up.
The horse took most of the impact, giving an agonized squeal of metal and gears.
IT IS HORRIBLE AND I HATE YOU <3<3
Once the dust cleared, the Master lifted his head, coughing weakly. It only took him a moment to locate the Doctor, sprawled in a heap just a few yards away next to a decidedly ruined machine. The Master brushed pieces of his own horse off him, trying to sit up. He was pretty sure he was bleeding in quite a few places.
"You just couldn't let it go, could you," he spat. "Now look what you've done."
YAY - hope it's okay if I modded a slight injury for Master?
The luck didn't extend much further than that as the Doctor groaned and tried to turn over.
"Me? You couldn't just -- " The Doctor cut himself off as he sucked in a sharp breath. He knew without looking that his leg was either broken or it had a nice piece of mechanical horse run through it, which was probably just as surprised as him to be stuck in his thigh. He knew without standing that it would be difficult to walk, much less go after the Master if he decided to be himself and frustratingly stubborn about proving some nebulous point of his.
The Doctor managed to drag himself out from the wreckage of his horse, glancing up through his hair. The Master hadn't landed on any vital bits either, still with that same face that he'd had on only minutes before and bleeding here and there. As the Doctor watched, a trickle of blood began to work itself down the other Time Lord's face.
NO IT'S NOT I STILL HATE YOU
He struggled to his feet, noticing with distaste that it hurt to put too much weight on one of his own legs. Still, the Master forced himself to flash a sickly grin.
"'Couldn't just'... what?" he hissed, limping toward the Doctor slowly. "Couldn't just give myself up? Let you set me straight? Let you... fix me?"
LOL
His silence was telling. The Doctor grunted, his breath hitching in his chest.
"Productive. Or any of the others, but I was going to say 'productive'," he lied, cross that the Master had it right despite the different face. And sudden lack of eyebrows. Nevermind the chin. "You're not a very productive man, you know. Horrid at long-term planning!"
He had half a mind to shake a finger at the Master, for all the good it would do. This wasn't yet the man who would willingly give his life to stop Gallifrey's sanction and it was moments like this that reminded the Doctor of that fact.
ORLY?
He was close enough now to kick up a little dirt at the Doctor's face, though he had to use his bad foot to do so. When it connected with the ground, a jolt of pain ran up his leg and he felt momentarily nauseous. All the Doctor's fault.
The Master stepped back and brought a hand up to wipe his forehead, frowning slightly when he saw the blood on his fingers.
"Perhaps I'll simply leave you here to think about your latest little failure," he murmured.
Re: ORLY?
And not quite the Master's style, he'd say! The Doctor craned his head to watch the Master peering at the blood on his fingers as if it was interesting, not quite sure if maybe he will have to be prepared to try to learn inchworming all over again and maybe he ought to be calculating his odds of making it back to town. On second thought, maybe he should have told someone where he was going and on third and fourth thoughts, maybe he shouldn't have emptied and organized his pockets before shore leave because now he can't find his psychic paper.
Which left trying to hobble his way back to civilization or the Master deciding that maybe letting exposure do what he couldn't was no fun at all.
Honestly, despite how cross he was with the man and his inability to behave himself, the Doctor still preferred option 2. At least it wouldn't be mind-numbingly dull.
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"Ohhh, I'll bet that hurts," he observed calmly, the drums raging inside the longer he looked at the other Time Lord. "Tell me, Doctor, how many more times is this sort of thing going to happen before your learn your lesson?"
He rested his bad foot on the tip of that bit of shrapnel, and began to press down, gritting his own teeth against the twinge of pain it caused him. The Doctor's agony would be far worse, and that made it all worth it.
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The Doctor cried out, instinctively trying to writhe away from the bolt of pain that burrowed into his leg like a living thing. His breath hitched in his chest as he tried to both twist out under the Master, knowing logically that moving around was only to make the injury worse and doing it anyway because Time Lord or not, he still had some animal reactions of his own. Humans didn't have a monopoly on them. He managed to look up at the Master and caught sight of that look on the man's face. That look. The one he'd seen before, almost feverish; hyper-focused.
It occurred to the Doctor he was enjoyed this. It wasn't even a matter of "if".
From this angle he couldn't squirm out, the Doctor's breathing ragged as he tried to regain his voice and needing a moment or two more than he intended. He could feel the blood welling up around the shrapnel chunk.
"Actually," the Doctor gasped and grit his teeth, "I was wondering how many centuries it would take for you to bored"
Obviously the Master had amazing stamina, even by Time Lord standards.
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"Bored? You must not be paying attention, Doctor, listen to me." The Master leaned harder into the shrapnel, the rhythm in his head pounding hard and fast. "Why would I ever tire of this?"
But he was. Physically, at least. He pressed his foot down a few moments longer, really digging in, before releasing the other Time Lord and screwing his face up in disdain.
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The Doctor struggles not to give the Master the satisfaction of hearing him in pain: it lasts all of two seconds before he cries out again when the Master makes it a point to dig that shrapnel deeper into the meat of his leg. His fingers claw at the dust as he tries to flinch away again. It seems to skip past forever into eternity before the Master finally tires of his little "game", time snapping back into perspective as the Doctor gasps in relief and catches his breath once the weight is off his leg.
"Human," the Doctor pants out. "Because it's human. You're acting like the worst kind of human."
It's probably a slap to the face but the Doctor hasn't ever been known to be tactful. It's true, anyway. This isn't elegant at all. It's brutal, physical. Raw, he supposes. Not quite like the Master's usual style.
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"Am I?" And he giggles, the sound short and sharp and just slightly out of breath. Giddy, even. The Master stands there, staring at the Doctor with that hideous grin-- the kind that comes not from any true amusement, but utter rage.
In the next second he's dropped to his knees, lunging toward the Doctor in some sort of frenzied attack.
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The attack surprises him. It shouldn’t, but it does, the Doctor trying to leap backward which is fine and all when you have both legs functioning. Instead he manages an awkward flop back against the wreckage of his horse, not getting very far before the Master is on him like a wild thing. He knew where to strike the Master where it hurt. What with centuries between them and all those faces; how could he not? He tries to push the Master back, briefly having time to wonder in the back of his mind if the man intends to kill him. Or maybe he doesn’t intend to, but he’ll do it anyway.
He has to say, this isn’t quite the way he pictured dying (again). Rolling around in the dirt with the Master on top of him.
He manages to flail out, trying for where he thought the Master was bleeding.
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He expects the Doctor to put up a fight, if a weak one, and fends him off fairly easily at first, rifling through his pockets in as efficient a manner as he can manage. But when the Doctor's pathetic flailing manages to connect with his apparent head wound, the Master freezes, sucking in a breath and seeing white for just a fraction of a moment.
It's probably just long enough for the Doctor to gain some sort of upper hand.
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Maybe he isn't very good at this physical thing. Like he said: it isn't the Master's style.
The Doctor flops back, bracing himself against the wreckage of his horse and debating the merits in using it as a horsey shield in case the Master decided he wanted another go. He found himself still breathing hard, his hearts thudding in his chest like double-time as he decides even tumbling down a ravine and having a horse fall on him that he'd really rather not die here. Especially not like...this. Still, it doesn't surprise him that the Master loses control when he's compared to a human. It isn't as if humans can't be creatively dreadful at the time. Obviously the other Time Lord doesn't quite see it that way.
He catches his breath, glancing over as if waiting to see if the Master will work in more practice or if he's ready to be rational now.
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Keyword is almost.
"Missing something?" the Doctor asks archly. He holds up the vial and sniffs it. The Master's scent is all over it. Lovely. Judging by the way he's scrabbling around as if he's a human with gold, it's clearly valuable to him.
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Once he's finished, he gets to his feet, still gripping one of the vials in his own hand. He's itching to use it-- and not just for his foot, but the pressure in his head verging on nearly unbearable-- but he can't. Not in front of him.
"Well, well," he murmurs, oh so quietly, brushing off his clothing with his free hand. "What am I going to do with you?"
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He glances up to see the Master fussing with his clothes, as if he hadn't lost control like a human and attacked him. "Rather limited choices," the Doctor says, making another effort to try to get to his feet on his own. He makes it to a wobble before his injured leg folds and he's grabbing at the rock wall of the ravine for any support whatsoever.
He has a niggle as to what the Master is doing with all the vials. Despite whatever he thinks about himself, he knows the man and he has plenty of his own weaknesses. It's almost gratifying in a petty way to find there's another one. Gratifying and also...well, sad. Like finding out your best friend turned best enemy was even more vulnerable than you thought despite all the centuries.
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"You can keep the other one," he tells him curtly, before turning on his heel and limping back to his own wrecked horse.
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Instead the Doctor bites it back.
"Generous one, you!" the Doctor says. He tilts his head and watches the Master, not quite sure what he plans to do with that horse of his. It's not in much better shape than his. "I take it this is new. Very new as in Stacy new. Does it help?"
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He spares the Doctor an impatient glance. "You know, this would go faster if I had something to work with," he snaps, holding out one hand.
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He might be considered one of the most brilliant(ish) lifeforms out there but sometimes even he has those thick moments, the Doctor frowning at the other man and trying to figure out just what he means to do with the downed horse. Or why he thinks he's in any position to help him. Considering the Master had just attacked him like a human only minutes before and basically pushed the both of them off a cliff (well, a small cliff. Rubbish for a normal sized cliff) before that, the Doctor can safely say that he's having one of those moments where he doesn't quite have it all together.
It hardly looks like the Master has enough horse left to make a death trap, not even a little one.
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Hope this is ok, let me know if I should change anything
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