Entry tags:
- !location: planetside,
- !location: sensoriums,
- !plot: steampunk cowboys,
- !status: open,
- aeryn sun,
- allenby beardsley,
- applejack,
- ashley j. williams,
- cazali,
- chell,
- daniel jackson,
- eleventh doctor,
- elisa maza,
- erhart,
- gaignun kukai jr./rubedo,
- ian chesterton,
- jamie mccrimmon,
- john crichton,
- kang,
- kanoe zouichi,
- maxine hunkel/cyclone,
- rachel berenson,
- red xiii (nanaki),
- tetsuwan atom/astro boy,
- the master,
- tim drake/red robin,
- vala mal doran,
- wakka,
- wheatley
Shore Leave: Geartopia [Open to All]
||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.
Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.

Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.
All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.
You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.
As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.
But enough of that, let's see what you can do here:
- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.
They do, however, have the best drinks, and card games.
There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.
There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.
Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.
As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.
And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.
There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.
The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.
Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.
[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.
People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]
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"Okay, chores done!"
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He began making his way up to a grassy hill, where a canine man in coveralls was looking after a group of horses, some still grazing and saddle-less in the field.
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She stopped though when she saw the horses, face shifting to something more like silent awe. "Oh wow..." she said, looking them over. She was looking forward to this a lot. She just knew it was going to be a lot of fun.
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Atom's horse (whose name was Comet, by the way) moved off a few steps and waited for Maxine.
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"C'mon," she said brightly to him. "Let's go!"
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"Whoa," he said, voice a little distorted by the movement of the ride, "This is a lot bumpier than I thought."
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"Yeah, it's pretty different from how it looks in the movies." Atom patted the big horse's neck. "Horses are pretty big, huh?" So big, in fact, that his stirrups had had to be adjusted and pulled up high in order for Atom to fit in them.
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And he was, after all, taller than Jr."You never thought you'd be riding a horse?" Atom blinked. "How come?"
Underneath him, Comet snorted as he made his way across the stream.
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Maxine gently nudged Dorothy to follow after Comet, letting out a thoughtful hum. "Well, it's not so much that I never thought I'd ride a horse as I never thought about it much, I guess. I lived in cities most of my life so it wasn't a big thing."
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Comet had apparently decided now that they'd hit an open field, it was time to speed up; Atom's voice became slightly distorted as he bobbed up and down in the saddle.
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"I guess we had a lot of things like that, too, and I tried to go to them, when I could! Especially the ones that were like cutting edge science things, it was always a wonder to see. There could be some pretty crazy stuff in my world, and we had a couple of big companies that sponsored a lot of research. I guess it must have been almost nothing compared to a society as advanced as yours, though!"
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Comet snorted as Dorothy came up behind; clearly this was now a race. The horse surged forward along the trail.
"Whoa!" Atom held on tightly as his mount took off. "You wanna race, huh?"
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With a delighted laugh, she nodded and urged Dorothy to speed up, racing to catch up to Comet. "A race sounds like fun, I think!"
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His horse snorted, seemingly understanding... or maybe it was just that he was headed in that direction anyway.
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Just a little more...
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And then she suddenly stopped, jostling Maxine abruptly. And started eating a particularly nice patch of grass.
"Oh," Maxine giggled.
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