cityship: (Meanwhile...)
cityship ([personal profile] cityship) wrote in [community profile] trans_92011-10-24 10:59 pm

Shore Leave: Geartopia [Open to All]

||Attention all crewmen, shore leave is now in progress, attention crewmen, shore leave is now in progress...||

Stacy's voiced called the entire crew, until all of them were gathered at the Obs Deck. Then, a dossier appeared on the screens, along with the image of a rotating planet.

Planet Designation: Geartopia
Status: Terrestrial, H-class.
Non-sentient life: Extensive flora and fauna.
Semi-Sentient Life: Yes.
Sentient Life: Homo Sapiens, Homo Animalia, Machina Erectus.
Water: 20.6% of the planet's surface.
Climate: Earth-like, Arid desert
Landscape: 70% Desert..
Air: Normoxic concentration.
Air Pressure: 101.3 kPa (kilopascals) = 14.7 psi (pounds per square inch)
Sky: Blue
Sun: A class G2V, yellow star.
Warnings: Wildlife, humanoids and plant-life can be hazardous.
Nomalanga has given us a map with which areas to avoid.
Mission: Shore leave, and preparing for an attack in a few days, planet's time. Nomalanga has promised food, clothing and animals in exchange for your cooperation in aiding her.




Once, long ago, Geartopia was built by aliens visiting the planet and granting intelligence to some native species. Of course you wouldn't know this apart from the giant black obsidian monoliths humming precariously outside of town. They are formed in a circle formation that might remind those who come from earth of Stonehenge, only built out of a much more study device. This is what Nomalanga used to contact you. The rocks cannot be moved and any attacks on them will be useless. The Wild Ones will come out of the forest at night, leaving a trace of plants as they go back and fro their own forest. The technology the elder aliens left them allows for contact with Stacy but otherwise there is nothing futuristic going on on the planet - the aliens wanted it this way and for the most part the population respects this.

All except Snidley and his goons, of course. Thankfully most of them have gone into hiding once their plot was found out. In fact, Nomalanga and those still loyal to her are busy working on making this planned attack, and getting the townspeople ready for it.

You can also find a few remains of their culture scattered around the land in the form of large stone carvings around the town, in between a wooden tavern bar or used as a sort of tribute, covered in dry plants. Most of the area is dry and arid, with very tiny grass and shrubs growing over the hill, and, strangely enough, an area from town that is densely populated by forest. Few dare go in, due to it being the territory of the Wild Ones.

As you walk around, you notice that the technology is steampunk with a cowboy flare; there is one train that comes from the towns every morning at 6am and leaves at 9pm. Horses can be rented for a price (some normal, some like this), chariot rides as well. Gears and dark clothing seem to be the norm, possibly due that their source of leather. The inhabitants are mostly humans, humanoid animals, alien natives and steampunk robots.

But enough of that, let's see what you can do here:

- Saloon and bars of all sizes, most comically named with an object, and a color. You can find all sorts of them across town, but those on the western side are more sympathetic towards Snidley and hate strangers with a passion. Do not go there unless you're ready to fight a few of them.

They do, however, have the best drinks, and card games.

There are hotels with gear pianos playing wistful tunes as you drink hard liquor made from cactus juice, honey and barley. The honey wine is especially prized and costly.

There is also a small carnival with steampunk and old west fair, sugar and cactus fruit pies, whole animals roasted over open pits, musicians, and a single wooden coaster. It's not much, but the food is excellent.

Be careful, however. The cactus fruit does cause stomach aches for most people not native to this world. Think of it much like lactos intolerance. It's a chance you take eating it. However if you do, it tastes much like an orange, strawberry and a banana were put together in a blender.

As thanks for helping her out, anyone stepping into the city is given by the mayoress as part of her exchange bartering price, one cowboy hat (all brown), one pair of steampunk goggles, a steampunk vest, and, most importantly, one part of leathersnake steampunk boots. This is a gift for anyone who is just visiting to blend with the locals and to prove she's honest about her dealings. As if it wasn't obvious after the first mission, in any case. She'll need your strange and powerful manpower in the upcoming days.

And hey, if you're up to it, you can help with a little cleanup. After all most people here don't know your skills. However, it's also calm and quiet in the farms. You want to do some honest work for a day, they'll give you some of their seeds in exchange. The system seems to be based more on services and barter than any money.

There is still currency and Stacy has given you a few golden coins, spend them wisely. A few farms are opened up to sleep for free, if you don't mind being with the animals.

The General store has steampunk items for sale, but most of them are much too expensive for anyone on the ship to by. You can try to barter.

Oh and news travels fast. Cause problems, and Nomalanga won't be too happy about it.

[OKAY ALL DONE GO FOR IT. You are also free to create additional places, to post your own private logs involving the town! Contact me if you need extra information about Geartopia either via PM to things_go_boom's account or by AIM, I'll be happy to answer. NPC goons if you want to do a bunch of bar fights, just think typical cowboy stuff. Shore leave will last until the 31st and players can go to and from the ship to the city each day, so you can have your characters stay for a day or two and then come back.

People in the miniplots, the mini plots will start up in a few days! There will also be a general fight for anyone who wants to join in on the 29th. Thank you and enjoy yourselves!]

Re: Shore leave reactions | Clothing

[identity profile] nobel-berserker.livejournal.com 2011-10-29 12:59 am (UTC)(link)
Vest, boots, hat. Allenby was pretty pleased with the look. It somehow managed to contain pink along with the metal and leather, but know what? Allenby liked pink. She was of the decided opinion that steampunky cowboy boots with pink styling were about the best damn shoes she'd ever worn.

She'd actually been fascinated with the tailoring process and had peppered the team with questions as they'd worked, but now she wandered around near the edge of town. The hat pulled low over her eyes nicely and the boots kicked up a picturesque little cloud of dust.

Well, wandering around looking like some kind of garish drifter was as good a place as any to be while she tried to stop thinking about exploding henchmen.
Edited 2011-10-29 01:23 (UTC)
battorch: ([red robin] prepared)

[personal profile] battorch 2011-10-30 03:27 am (UTC)(link)
Tim, honestly, was forgoing the cowboy attire. They'd been insisting, but he'd stashed it away. Frankly, the entire theme didn't really work well with his costume. Maybe it meant he stuck out like a sore thumb-- but that was a sacrifice he was willing to make.

He was still scoping out the location, though, all the same. When he spotted Allenby, he thought it a good idea to approach her. He didn't have a good idea of what to say, but he'd been able to tell that she was bothered by everything that had had happened. Even if he couldn't extend any comfort, he could at least try and be friendly to someone he'd worked with.

"Allenby," he greeted. Well, that was a start, right?

[identity profile] nobel-berserker.livejournal.com 2011-11-04 03:07 pm (UTC)(link)
Allenby pushed the brim of the hat up with two fingers. She was half-expecting to see Red wearing the cowboy gear over his secret-identity gear, and it was a little disappointing that he wasn't; it would have been good for a chuckle.

"Hey there," she said with a small, kinda lopsided grin that faded a bit too quickly. "Didn't like the cowboy boots, huh?"
battorch: ([red robin] prepared)

[personal profile] battorch 2011-11-05 02:40 am (UTC)(link)
Tim tried to smile back to her. Which was awkward for him, but it seemed like she could use it. Evidently it still bothered her. But of course, it was on his mind too.

"Not a big fan," he said. "Don't think they really suited me."

[identity profile] nobel-berserker.livejournal.com 2011-11-05 04:29 am (UTC)(link)
"I guess it'd look funny wearing this kinda thing over your hood and all, yeah." Allenby took off the hat and tossed it in the air once. "Nice of 'em to give this stuff to everyone."

Then she hesitated a second. She could still see that bulldog guy blowing up... still made her feel queasy. "Wish we coulda earned it a different way, though."
battorch: ([red robin] everyone dies angst)

[personal profile] battorch 2011-11-08 09:55 pm (UTC)(link)
"Probably, yes," Tim agreed with a faint chuckle. "I'm not sure anyone could pull of a combination of leather cowl and a stetson."

But of course, he knew what was bothering her, when she said that next bit. What had happened. Tim had been the one to do a large part of the goading into talking. He'd tried to save the man once the robot set off-- whom he hadn't even made a real effort to save. To say it was on his mind, too, was an understatement.

"We did what we could," he finally said.

[identity profile] nobel-berserker.livejournal.com 2011-11-10 04:53 pm (UTC)(link)
Allenby kicked a rock. She'd been pissed as hell back there, and she'd had fun trying to get information out of that guy--a vindictive sort of pleasure in giving him some of what he deserved. And heck, she didn't think that was really wrong, but she couldn't help but feel awful about it now.

"We got the kid out of there. That's pretty important," she said, though she didn't sound too chipper about it. "I wish those two hadn't died, though. Beatin' them up is one thing, but they didn't deserve that."
battorch: ([unmasked] sad times with Conner)

[personal profile] battorch 2011-11-10 05:26 pm (UTC)(link)
Tim nodded to her, watching her fret, while he remained still. He really did sympathize with that, a lot.

"We did. We saved the innocent, and that counts for a lot." he was equally sombre as he spoke. "They didn't deserve it, but we have to try and remember that we did what was possible, and that it wasn't our faults." He kept the 'directly' out of there. "Even if it's not actually necessarily comforting to tell yourself that." He took a breath, then said, "Really, the best we can do-- no, what we have to do is to take it as a lesson: we don't let it happen again."
Edited 2011-11-10 17:27 (UTC)

[identity profile] nobel-berserker.livejournal.com 2011-11-12 01:45 am (UTC)(link)
Allenby nodded firmly at that. "Yeah. At least we know next time we run into his goons to be careful about that." She cracked her knuckles. "Snidely's gonna get what's comin' to him. Anyone who'd do that to a person deserves to have all his bones broken."

She grimaced. "But not killed. Shove 'im in the jail hospital when we're done and whatever law's around here can deal with him, the bastard."
battorch: ([red robin] serious. business.)

[personal profile] battorch 2011-11-12 11:16 pm (UTC)(link)
Tim grunted his agreement at that, faintly. "Right. We use the information to our advantage, and, if we have to, we push ourselves a little harder next time."

He took another deeper breath, before his expression became totally resolved again. "Snidley deserves to be brought to justice, not dealt with by revenge."