Transmigration 9: Brave New Worlds
Pan-fandom, SciFi, and Screwed-Up
June 3rd, 2012 
Who: Presea & OPEN
Where: the City, especially in/around Hiccup's forge
Summary: [Future-dated to post-Rebellion.] After the fight was over, it was time to regroup, and to take care of the weaponry that kept you alive. Presea's headed to the City to meet Hiccup and talk to anyone else whom she might encounter on her way.
Warnings: none

Heat is required to forge anything. )
forging_on: (Default)
||Pod Release Protocols Initiating...||

Stacy's familiar voice sounds out to all the podmates through the ship. In the Pod Caverns, there are the sounds of: Pop. Poppop. KASCHUNKhiiiiiiiissssss.

There was nothing. You were going about your normal life, then there was a bright light, and then? Nothing.

Then the world lurches. The chamber here is humid. Actually, "chamber" isn't quite accurate. You're in a cavern, half-lit by an eerie greenish light, going on and on as far as the eye can see. The light is coming from what can only be described as pods, glistening, round greenish-yellow things, glowing with a pale inner light, outlining human — and not quite human — forms. Each is rooted to the floor, to the walls, with something black, twisted, and unidentifiable. They line the walls of the cavern, go up in maddeningly high columns, curling and corkscrewing up into the darkness, until the light from them is like that of the stars, glowing pale and mournful in clusters in the darkness above. Twisted walkways and stairs crisscross, traverse the platforms in front of the pods, wending their way back and forth, up and down through the chamber.

You just came from one of those pods, broke free like a butterfly from a (slimy, nasty) chrysalis. Now you stand alone but not quite alone, naked, not knowing how you got there, who took you, or why you were taken. As your body heats up again, you realize the air is warm — just a few degrees too warm to be comfortable — and muggy; it smells acrid and organic, like freshly spilt blood and sweat. Your mouth tastes of salt.

The floors are pulsing under your feet, throbbing. Wherever you are, this entire place...is alive.

Oh, and also you're naked and covered in alien snot.

When you call out, ask where you are, a voice speaks to you, in your head. She tells you: ||You are here.||

When you ask who she is, she tells you that her name is STA'C K'LTRRB'TXFT, but that you may call her Stacy. When she tells you who she is, there is a gush of emotion, love, maternal warmth. You are on a ship. She is that ship. Her name is Stacy and she loves you. Her voice is warm and motherly, even if these messages sound almost automated.

Glowing phosphorescent lights appear in pustules along the floor. They lead you up a massive spiraling walkway that gives you a view of what are possibly millions in stasis. At the top is a room with moving vines that clean you and clothe you in a plant-like body-suit--soft, but durable. After that, the lights lead you to a great cavernous room with a clear floor that lets you see all the holes and tunnels in the walls of it. When you reach the center, the last thing she tells you before whisking you away to gather your belongings and meet the rest of the crew is this reassuring thought:

||You have been Chosen to accomplish a Great Purpose. You have been Chosen to help save the Multiverse from Destroyers of Worlds. You have been Chosen as champions of life, as protectors of the worlds and peoples that are left. The others are waiting for you.||

A vast chamber with countless shelves and lockers has your belongings in them. Before you're whisked off even further up the transport tubes to the Living Areas of the ship, a comm-ring and a device called an omnicom is pressed into your hands by a tentacle. A guide autoplays telling you the cold, impossible truth:

Your world is gone and your only chance to restore it may lie in discovering the well-guarded secrets of the horrible beings that destroyed it in the first place. The fate of every reality and timeline that has ever been and ever will be rests on your shoulders.

Welcome to the Meatship.

[ooc: This would likely be set after rebellion as that might be easiest but if you'd like to set it during, let the mods know and we'll try to make arrangements for you. After they get their belongings, you may post a joint IC intro or separate ones, in a more open place in the ship, like Obs Deck. Let the mods know if you need any help!]
cityship: (Stacy--True Stacy)
It takes some nerve to stop in the middle of a battle and think, "I'm hungry. I wonder which side is controlling the mess hall at the moment?" and decide that it's worth the risk to go find out. That's exactly what happened here and - fortunately - at the time Clef went to check, the Mess Hall was in fact a neutral zone. Which is to say that no one had thought it strategically important because the food was that bad.

Well, now it was being occupied by the crew. That is, by Clef. Who was sitting at one of the few still-upright tables and eating some grey mush like it was just a normal day. Occasionally some fighters on either side would run through and occasionally pause to go what the fuck? at him, but since nobody had pointed a gun at him yet he so far considered Mission: Get Some Lunch a success. Contrary to all appearances, however, he was quite ready in the event that circumstances should change.

[ooc: Put up a post so there could be multiple threads. Feel free to have a fighty thread in here! I think that would be awesome.
bequiet_hescreamed: Drinkin' tea, hurr a durr~ (candid photography: it can happen to YOU)
Podded and popped again? Billy was less than enthusiastic, especially considering the circumstances. He'd been podded to hinder the engineers---of that, he was certain. He hadn't tried nearly hard enough to affirm his loyalty to the Daligig. Billy would really have to work on his ability to lie.
And his ability to not immediately jump to the worst possible conclusion. )
morphitudinous: (Seriously oozing)
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